Coordinator OC Bios
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zerowing21
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Coordinator OC Bios
This thread is for the RP Coordinators (Admins/Moderators) to post their own OC Forms, filled out with our characters information.
If you're looking for the canon character profiles, click here.
If you're looking for the canon character profiles, click here.
Holden Wren, Tessa Wren and Kel Darkwell
Name/Identification/Alias: Holden Wren
Age: 14
Appearance: Holden is 5'6 with coco colored semi combed hair with blue eyes. He normally wears a red shirt with jeans and dirty sneakers
Race/Species: Human
Alignment: Neutral Good
Affiliation: -OPTIONAL- IZOC and the Puffs
Origins: Human
Powers: N/A
Nanos: yes
Strengths: Talented with moderate repairs of machines, has an exceptional throwing arm, allowing him to toss his grenades further and is a bit more resilient to damage
Weaknesses: Over reliance on nanos in combat, leading to their exhaustion His abandonment issues tend to cause him to have minor panic attacks if he thinks people have left him, leaving him vulnerable to attack. His speed and reaction times are lower than most other people
Personality: Holden is a gentle soul, who is dealing with some heavy issues dealing with his real family, leading to a bit of depression and having issues of abandonment.He tries to see the best in people and doesn't feel over shadowed by those he lives with, aka the powerpuffs.
He does however tend to feel like a bit of a burden on them since he can't really do much to help them out normally, unlike the professor who can. The young man is very resourceful, but this can also lead him to be kind of reckless in the right conditions
Biography: Holden was born to Grifton and Lauren Wren, but not out of love, but as a test subject for their own chemical Exvarn. Unfortunately, their plan to keep the boy secret from the world didn't go as planned since their old chum, Professor Utonium was there to witness the birth and be named his godfather.
After this Holden was kept in a sealed room until the experiment and after, receiving abuse from them. At age 5 things changed again, when the parents decided to get rid of him after making Tessa, who attacked him and forced him to forget everything and thus shipped off to Utonium's to stay since they said they would be on field study some place and couldn't care for him.
Holden's first week at the Utoniums was rough, so rough in fact due to Buttercup not wanting him there, that he ran away from Pokey oaks kindergarten and used as bait by Him (who has been under orders to dispose of, but loved the chaos from the boy instead). After being freed and being sort of accepted into the family, Holden's life would remain a constant roller coaster of crazy due to how Townsville is.
He learned several things from the Professor like repairing equipment. He would however discover the truth about his past a year before fusionfall, when Tessa tried to him, revealing everything, including the deaths of their parents at her hands due to what they said was taint. With the Fusionfall event, Holden has been dealing with trying to repair dymano, dating Bubbles who he only started dating and trying to help out in the war. Oh and trying to avoid being electrified by Tessa
--------------
Name/Identification/Alias: Tessa Wren
Age: 14
Appearance: 5'7 with Teal color skirt and top, with black trimmings and belt and black low heels. She has cyan hair and green eyes that reflect pure evil
Race/Species: Human
Alignment: Chaotic Evil
Origins: Created powered individuals
Powers: All those of the puffs and electrical spit
Strengths: A talented bio-engineering when it comes to DNA and other genetic aspects. Is highly educated in business with a Major in it. Has an exceptional ability to focus on tasks, when she sets her mind to it.
Weaknesses: Tends to let her fanaticism with perfection blind her actions and makes her acts rashly. Is very weak to drain nanos, being able to be taken out in just two hits of them. Isn't able to see the value in people who could be of use to her.
Personality: Tessa is a confident teenager, who tends to let her emotions get the best of her when she's angry. Her pursuit of perfection drives most of her motives, enough that it gives her tunnel vision.
She can how ever been very sweet with people she cares about. She can also be condensing to those around her and dismissive of people she deems not on her level of power. She has very straight forward work ethic with strong intelligence, not wanting to let her company fall to ruin.
Biography: The created daughter of Grifton and Lauren Wren, born from bad sugar, bad spice and everything nasty with a bit of Exvarn, Tessa was to be everything they wanted in a child. They used to make sure to force Holden to forget everything and the showered her with praise and love.
Being spoiled, her parents gave her everything, including an education that she loved. She was a little terror in Kindergarten, being expelled the same day she arrived by none other than Mr. Green. From that point on she was home schooled til the age of 10, where she went to college early and graduated with a business degree and a degree in bio engineering. at the age of 13, she was asked to kill her parents in what they called tainted imperfection from her brother.
Doing so, she blames Holden and the teen went on a rampage to try and kill him, only to fail due to the puffs. By the time of the Fusionfall Event, Tessa is running Exervent and trying to find ways to kill Holden.
------------------
Name/Identification/Alias: Kel Darkwell
Age: 23
Appearance: A semi muscular man standing at 6'3, with brown hair and eyes. He wears a dark blue shirt with the providence Logo on it and cargo shorts.
Race/Species: Human
Alignment: Lawful Good
Affiliation: -OPTIONAL- Providence
Origins:EVO
Powers: Ability to turn into a grizzly bear
Strengths: Heightened sense of smell, has a solid understanding of science, is very good at come up with tactical plans with the right kind of information
Weaknesses: Has power control over his powers when trying to use one portion of his bear ability outside smell, allows himself to be too attached to his kids due to some of his bear instinct. His stubbornness will lead him to butt heads with others often
Personality: Kel is a stubborn man who has big heart for his expanded family. He lets little things get to him, like a certain daughter of his not wanting to hang out with him. He's a protective person, but this protectiveness comes at the cost of him allowing himself to be hurt in combat, He has a blood rage issue in bear form, which can set him off to go berserk. Outside this issue, Kel is pretty chill and easy to talk with, being kind and carefree.
Biography: Kel is the son of Leo and Mist Darkwell. As a young boy, he watched his father work on something called Biobodies. He didn't understand it at the time, but his father was created synesthetic bodies that could be printed. At some point, his father would vanish, leaving Kel with his mother who was drunkard. He had to pretty much fend for himself for a long time at this point, he couldn't even rely on his uncle Callan at this point since he was in the army.
Many many many years later at the age of 17, Kel would encounter his father, who he hated at this point and tried to tell him to leave the house. Leo would of course invite Kel to Abysus to be part of something great. Arriving, Kel would met a girl his age named Mallory and her parents and her aunt, Ritusko who was another research at this place. He would also Met Rex and his brother Casar.
He and Mallory would become friends and maybe something more, but the nanite event happened. During this entire bit of chaos, Kel was separated from everyone but his father, who lay dying next to him. Leo would apologize and give Kel a memory drive with all his research and told him that he was sorry for what he did to Mallory and for leaving him for so long.
Years passed with Kel trying to avoid the newly formed Providence until one day, 2 years after the nanite event, Kel would encounter his uncle Callan, who was now with Providence. He was convinced to join and what more was reunited with Mallory and Rex. Over the course of mission, he and Mallory would grow close again and start dating. But one odd event did happen during this time period,
A young clone of Mallory named Yuki (who was about 12 at the time) would appear due to come weird Providence black program and would start calling them her parents. Kel and Mallory would come to accept her as their daughter and over a year later Kel and Mallory would be married at the age of 21.
During this time, Kel started to study his father's bio body printer and even disclosed all the tech to Holiday and no one else. During this time period, Kel reuinites with Mallory's aunt and even meets her sister, Hibiki. It just so happens all of them are music idols, so he's surrounded by music. As of Fusionfall, Kel and Mallory have not just Yuki to take care of, but their daughter Claire. Kel does what he can for the warm effort, even if it means staying in the back lines to support Rex and other providence members.
Age: 14
Appearance: Holden is 5'6 with coco colored semi combed hair with blue eyes. He normally wears a red shirt with jeans and dirty sneakers
Race/Species: Human
Alignment: Neutral Good
Affiliation: -OPTIONAL- IZOC and the Puffs
Origins: Human
Powers: N/A
Nanos: yes
Strengths: Talented with moderate repairs of machines, has an exceptional throwing arm, allowing him to toss his grenades further and is a bit more resilient to damage
Weaknesses: Over reliance on nanos in combat, leading to their exhaustion His abandonment issues tend to cause him to have minor panic attacks if he thinks people have left him, leaving him vulnerable to attack. His speed and reaction times are lower than most other people
Personality: Holden is a gentle soul, who is dealing with some heavy issues dealing with his real family, leading to a bit of depression and having issues of abandonment.He tries to see the best in people and doesn't feel over shadowed by those he lives with, aka the powerpuffs.
He does however tend to feel like a bit of a burden on them since he can't really do much to help them out normally, unlike the professor who can. The young man is very resourceful, but this can also lead him to be kind of reckless in the right conditions
Biography: Holden was born to Grifton and Lauren Wren, but not out of love, but as a test subject for their own chemical Exvarn. Unfortunately, their plan to keep the boy secret from the world didn't go as planned since their old chum, Professor Utonium was there to witness the birth and be named his godfather.
After this Holden was kept in a sealed room until the experiment and after, receiving abuse from them. At age 5 things changed again, when the parents decided to get rid of him after making Tessa, who attacked him and forced him to forget everything and thus shipped off to Utonium's to stay since they said they would be on field study some place and couldn't care for him.
Holden's first week at the Utoniums was rough, so rough in fact due to Buttercup not wanting him there, that he ran away from Pokey oaks kindergarten and used as bait by Him (who has been under orders to dispose of, but loved the chaos from the boy instead). After being freed and being sort of accepted into the family, Holden's life would remain a constant roller coaster of crazy due to how Townsville is.
He learned several things from the Professor like repairing equipment. He would however discover the truth about his past a year before fusionfall, when Tessa tried to him, revealing everything, including the deaths of their parents at her hands due to what they said was taint. With the Fusionfall event, Holden has been dealing with trying to repair dymano, dating Bubbles who he only started dating and trying to help out in the war. Oh and trying to avoid being electrified by Tessa
--------------
Name/Identification/Alias: Tessa Wren
Age: 14
Appearance: 5'7 with Teal color skirt and top, with black trimmings and belt and black low heels. She has cyan hair and green eyes that reflect pure evil
Race/Species: Human
Alignment: Chaotic Evil
Origins: Created powered individuals
Powers: All those of the puffs and electrical spit
Strengths: A talented bio-engineering when it comes to DNA and other genetic aspects. Is highly educated in business with a Major in it. Has an exceptional ability to focus on tasks, when she sets her mind to it.
Weaknesses: Tends to let her fanaticism with perfection blind her actions and makes her acts rashly. Is very weak to drain nanos, being able to be taken out in just two hits of them. Isn't able to see the value in people who could be of use to her.
Personality: Tessa is a confident teenager, who tends to let her emotions get the best of her when she's angry. Her pursuit of perfection drives most of her motives, enough that it gives her tunnel vision.
She can how ever been very sweet with people she cares about. She can also be condensing to those around her and dismissive of people she deems not on her level of power. She has very straight forward work ethic with strong intelligence, not wanting to let her company fall to ruin.
Biography: The created daughter of Grifton and Lauren Wren, born from bad sugar, bad spice and everything nasty with a bit of Exvarn, Tessa was to be everything they wanted in a child. They used to make sure to force Holden to forget everything and the showered her with praise and love.
Being spoiled, her parents gave her everything, including an education that she loved. She was a little terror in Kindergarten, being expelled the same day she arrived by none other than Mr. Green. From that point on she was home schooled til the age of 10, where she went to college early and graduated with a business degree and a degree in bio engineering. at the age of 13, she was asked to kill her parents in what they called tainted imperfection from her brother.
Doing so, she blames Holden and the teen went on a rampage to try and kill him, only to fail due to the puffs. By the time of the Fusionfall Event, Tessa is running Exervent and trying to find ways to kill Holden.
------------------
Name/Identification/Alias: Kel Darkwell
Age: 23
Appearance: A semi muscular man standing at 6'3, with brown hair and eyes. He wears a dark blue shirt with the providence Logo on it and cargo shorts.
Race/Species: Human
Alignment: Lawful Good
Affiliation: -OPTIONAL- Providence
Origins:EVO
Powers: Ability to turn into a grizzly bear
Strengths: Heightened sense of smell, has a solid understanding of science, is very good at come up with tactical plans with the right kind of information
Weaknesses: Has power control over his powers when trying to use one portion of his bear ability outside smell, allows himself to be too attached to his kids due to some of his bear instinct. His stubbornness will lead him to butt heads with others often
Personality: Kel is a stubborn man who has big heart for his expanded family. He lets little things get to him, like a certain daughter of his not wanting to hang out with him. He's a protective person, but this protectiveness comes at the cost of him allowing himself to be hurt in combat, He has a blood rage issue in bear form, which can set him off to go berserk. Outside this issue, Kel is pretty chill and easy to talk with, being kind and carefree.
Biography: Kel is the son of Leo and Mist Darkwell. As a young boy, he watched his father work on something called Biobodies. He didn't understand it at the time, but his father was created synesthetic bodies that could be printed. At some point, his father would vanish, leaving Kel with his mother who was drunkard. He had to pretty much fend for himself for a long time at this point, he couldn't even rely on his uncle Callan at this point since he was in the army.
Many many many years later at the age of 17, Kel would encounter his father, who he hated at this point and tried to tell him to leave the house. Leo would of course invite Kel to Abysus to be part of something great. Arriving, Kel would met a girl his age named Mallory and her parents and her aunt, Ritusko who was another research at this place. He would also Met Rex and his brother Casar.
He and Mallory would become friends and maybe something more, but the nanite event happened. During this entire bit of chaos, Kel was separated from everyone but his father, who lay dying next to him. Leo would apologize and give Kel a memory drive with all his research and told him that he was sorry for what he did to Mallory and for leaving him for so long.
Years passed with Kel trying to avoid the newly formed Providence until one day, 2 years after the nanite event, Kel would encounter his uncle Callan, who was now with Providence. He was convinced to join and what more was reunited with Mallory and Rex. Over the course of mission, he and Mallory would grow close again and start dating. But one odd event did happen during this time period,
A young clone of Mallory named Yuki (who was about 12 at the time) would appear due to come weird Providence black program and would start calling them her parents. Kel and Mallory would come to accept her as their daughter and over a year later Kel and Mallory would be married at the age of 21.
During this time, Kel started to study his father's bio body printer and even disclosed all the tech to Holiday and no one else. During this time period, Kel reuinites with Mallory's aunt and even meets her sister, Hibiki. It just so happens all of them are music idols, so he's surrounded by music. As of Fusionfall, Kel and Mallory have not just Yuki to take care of, but their daughter Claire. Kel does what he can for the warm effort, even if it means staying in the back lines to support Rex and other providence members.
Last edited by zerowing21 on Sun Jun 14, 2020 12:37 pm; edited 2 times in total
zerowing21- Posts : 7958
Join date : 2013-06-15
Amber Ignis
Name: Amber Ignis
Age: 22
Appearance: Pair of amber eyes, with dark red hair that is in a ponytail and reaches her waist. Her skin has a slight golden tone to it. She wears a red halter top shirt, a black, unzipped lightweight military anorak sleeveless vest, black cargo pants, and black military boots. To help visualize.
Race: EVO
Alignment: Neutral Good
Affiliation: Providence
Nanos: No
Origins: EVO
Powers: Fire. She can control and create fire.
Attacks-
Fire Balls: Amber has the ability to create fire balls and send them at her opponent. Level: Medium
Fire Blast: Amber sends a blast of fire and heat at her opponent. Level: Medium
Heat: If in a cold area, Amber can transfer heat outwards, warming up her immediate area. At the same time, she's able to withstand extreme heats (minus things like coming in contact with lava or the sun). Level: Low
Burning: She can set things on fire with a touch. If she touches skin, she can give them a first degree burn but nothing higher. She can also use this ability to boil solid surfaces, including Fusion skin (though she keeps this to a minimum because the melting goo sticks to her hand for some time). Level: Low-Medium
Strengths: Amber is not affected by fevers or being burned by things like a stove or even hot water. She's skilled in chemistry, hand-to-hand combat, and has proven to be a master at strategic tactics.
Weaknesses: Amber cannot come within contact of cold water on her skin; this means no pools, ponds, lakes, rivers, oceans, seas, etc. She's terrible at gauging a person's feelings, and often comes across as insensitive.
Likes: Training, strategizing, arguing with White Knight, people who actually get their job done, keeping Caesar in line
Dislikes: White Knight's authority, Van Kleiss and his Pack, people who annoy her
Personality: Amber may seem cold and unfeeling due to her keeping her emotions in check, but she's actually a good hearted person. She's head strong and won't give up till she's hurt and/or dead. She doesn't take well to people bossing her around, such as White Knight. She's smart and tactical and keeps her cool in battles, though she does get annoyed when somebody outsmarts her. She's ruthless in battle, and will not hesitate to overpower the other side with her fire abilities. While she takes her job very seriously and will help those who are unable to fight back, she also whole-heartedly believes that individuals should learn how to protect themselves. She does not tolerate stupid or annoying people, and will either distance herself from them immediately, or threaten them to keep them away.
History: Before the war, Amber had had a pretty normal life, aside from her EVO abilities, to which her parents are very supportive of her, and love her dearly. She had fought EVOs in her area under the name "Pyra", but she never went out of her city's limits to fight other EVOs. A year after the Nanite event, she met up with Providence, who had been in the area containing an unruly EVO. Due to her abilities, she was offered a job. Although she accepted it, she left three months later due to conflict with White Knight and his philosophy on EVOs. Since that time she's been working on her own, but shortly after Van Kleiss made his presence and intentions known, Amber joined back up with Providence since she perceived him to be a bigger threat than her beef with White Knight. A few weeks after Fuse invaded, Amber returned to Providence HQ to compile a strategy against Fuse and Van Kleiss, the latter of whom she believes has some sort of agreement with the former.
Changes from Generation One RP:
Age: 22
Appearance: Pair of amber eyes, with dark red hair that is in a ponytail and reaches her waist. Her skin has a slight golden tone to it. She wears a red halter top shirt, a black, unzipped lightweight military anorak sleeveless vest, black cargo pants, and black military boots. To help visualize.
Race: EVO
Alignment: Neutral Good
Affiliation: Providence
Nanos: No
Origins: EVO
Powers: Fire. She can control and create fire.
Attacks-
Fire Balls: Amber has the ability to create fire balls and send them at her opponent. Level: Medium
Fire Blast: Amber sends a blast of fire and heat at her opponent. Level: Medium
Heat: If in a cold area, Amber can transfer heat outwards, warming up her immediate area. At the same time, she's able to withstand extreme heats (minus things like coming in contact with lava or the sun). Level: Low
Burning: She can set things on fire with a touch. If she touches skin, she can give them a first degree burn but nothing higher. She can also use this ability to boil solid surfaces, including Fusion skin (though she keeps this to a minimum because the melting goo sticks to her hand for some time). Level: Low-Medium
Strengths: Amber is not affected by fevers or being burned by things like a stove or even hot water. She's skilled in chemistry, hand-to-hand combat, and has proven to be a master at strategic tactics.
Weaknesses: Amber cannot come within contact of cold water on her skin; this means no pools, ponds, lakes, rivers, oceans, seas, etc. She's terrible at gauging a person's feelings, and often comes across as insensitive.
Likes: Training, strategizing, arguing with White Knight, people who actually get their job done, keeping Caesar in line
Dislikes: White Knight's authority, Van Kleiss and his Pack, people who annoy her
Personality: Amber may seem cold and unfeeling due to her keeping her emotions in check, but she's actually a good hearted person. She's head strong and won't give up till she's hurt and/or dead. She doesn't take well to people bossing her around, such as White Knight. She's smart and tactical and keeps her cool in battles, though she does get annoyed when somebody outsmarts her. She's ruthless in battle, and will not hesitate to overpower the other side with her fire abilities. While she takes her job very seriously and will help those who are unable to fight back, she also whole-heartedly believes that individuals should learn how to protect themselves. She does not tolerate stupid or annoying people, and will either distance herself from them immediately, or threaten them to keep them away.
History: Before the war, Amber had had a pretty normal life, aside from her EVO abilities, to which her parents are very supportive of her, and love her dearly. She had fought EVOs in her area under the name "Pyra", but she never went out of her city's limits to fight other EVOs. A year after the Nanite event, she met up with Providence, who had been in the area containing an unruly EVO. Due to her abilities, she was offered a job. Although she accepted it, she left three months later due to conflict with White Knight and his philosophy on EVOs. Since that time she's been working on her own, but shortly after Van Kleiss made his presence and intentions known, Amber joined back up with Providence since she perceived him to be a bigger threat than her beef with White Knight. A few weeks after Fuse invaded, Amber returned to Providence HQ to compile a strategy against Fuse and Van Kleiss, the latter of whom she believes has some sort of agreement with the former.
Changes from Generation One RP:
- Amber is aged up from 20 to 22
- Her personality is given an update, removing her out of control state
- A new weakness was added to replace her out of control state
- Her history was changed drastically
Last edited by Kyra_Xyrespace on Thu Jun 11, 2020 12:20 am; edited 1 time in total
Ariana Zenworth
Name: Ariana Zenworth
Age: 14
Appearance: Here
Race: Human
Alignment: Neutral
Affiliation: N/A
Origin: Human
Nanos: She doesn't always use them, but she primarily uses Damage nanos.
Strengths: She's a great fighter, she tends to plan before she attacks, and she's better at hand-to-hand combat compared to using a weapon.
Weaknesses: She has a hot temper, tends to come off moody which pushes people away from her, and she can't seem to just ditch Chad.
Likes: Her family, her friends, her training routine
Dislikes: Evil adults, annoying brats, Teen Ninjas
Personality: Ariana is a moody girl, and can be describe as a tsundere. She's very protective and loyal, though when she's upset, she gets scary. When Chad has upset her, she gets moody, and becomes unbearable to be around. She does have a caring heart, though she doesn't let it show. A person has to look close enough to see her act out in kindness. She doesn't use weapons, and sticks to using her fists, making her one of the few humans who doesn't use weapons.
History: Ariana is neighbors with Chad, making them have a long history with each other. She never joined the KND, though knows of them. She's only been to the Moonbase once, and that was because Chad brought her aboard to teach the new recruits some fighting techniques. This is where she met Numbuh 86 and Maurice for the first time.
When Chad "betrayed" the Kids Next Door, she was put under watch from their operatives, to see if there was anything she would do that would inform the KND of Chad's plans. Needless to say, after the second week of them following her, she managed to scare them away. However, she did keep a close eye on her friend, noticing a subtle change whenever he's with his ninja friends (who Ariana hates) and when it's just the two of them.
She met Maurice a little while later, sometime after his decommissioning. She grew suspicious of him when he began to befriend Chad, and wanting to protect her friend, she warned Maurice that if he was after something, he'd have to go through her first. The three continued to hang out with each other, and they soon had formed a little pack. When Chad was finally "cleared" of his charges, Maurice came clean, not surprising Chad or Ariana in the least; the two had had their suspicions.
When the war broke out, Ariana signed up, wanting to beat Fuse just like everybody else. However, she became side-tracked when she realized making sure Chad didn't go sacrificing himself for the cause was a full time job.
Changes from Generation One RP:
Age: 14
Appearance: Here
Race: Human
Alignment: Neutral
Affiliation: N/A
Origin: Human
Nanos: She doesn't always use them, but she primarily uses Damage nanos.
Strengths: She's a great fighter, she tends to plan before she attacks, and she's better at hand-to-hand combat compared to using a weapon.
Weaknesses: She has a hot temper, tends to come off moody which pushes people away from her, and she can't seem to just ditch Chad.
Likes: Her family, her friends, her training routine
Dislikes: Evil adults, annoying brats, Teen Ninjas
Personality: Ariana is a moody girl, and can be describe as a tsundere. She's very protective and loyal, though when she's upset, she gets scary. When Chad has upset her, she gets moody, and becomes unbearable to be around. She does have a caring heart, though she doesn't let it show. A person has to look close enough to see her act out in kindness. She doesn't use weapons, and sticks to using her fists, making her one of the few humans who doesn't use weapons.
History: Ariana is neighbors with Chad, making them have a long history with each other. She never joined the KND, though knows of them. She's only been to the Moonbase once, and that was because Chad brought her aboard to teach the new recruits some fighting techniques. This is where she met Numbuh 86 and Maurice for the first time.
When Chad "betrayed" the Kids Next Door, she was put under watch from their operatives, to see if there was anything she would do that would inform the KND of Chad's plans. Needless to say, after the second week of them following her, she managed to scare them away. However, she did keep a close eye on her friend, noticing a subtle change whenever he's with his ninja friends (who Ariana hates) and when it's just the two of them.
She met Maurice a little while later, sometime after his decommissioning. She grew suspicious of him when he began to befriend Chad, and wanting to protect her friend, she warned Maurice that if he was after something, he'd have to go through her first. The three continued to hang out with each other, and they soon had formed a little pack. When Chad was finally "cleared" of his charges, Maurice came clean, not surprising Chad or Ariana in the least; the two had had their suspicions.
When the war broke out, Ariana signed up, wanting to beat Fuse just like everybody else. However, she became side-tracked when she realized making sure Chad didn't go sacrificing himself for the cause was a full time job.
Changes from Generation One RP:
- Ariana now uses Nanos
Alice Spacebyte
Name: Alice Spacebyte
Age: 13
Appearance: Here
Species Arthenadite
Alignment: Good/Heroes
Affiliation: Plumbers (she has Ben as a guide)
Origins: Alien
Powers: Psychokinesis
Attacks-
Energy blasts/projections: Alice is able to create blasts and some shaped projections that can be used to hit an enemy. Level: Medium
Force-fields: Alice is able to place a force-field over herself or another person (she cannot do both at the same time, however). Its shape can vary from a dome, sphere, or slab. Level: Medium
Flight: Alice can fly for some distance, but grows tired if she does a continuous flight pattern. She is skilled enough to carry another person with her, but they can't weigh more than her. Level: Medium-High
Object deformation: Using her mind, Alice can morph the shape of a small item, though she has trouble concentrating on the object. Level: Low
ESP: Alice is able to sense other aliens close by. This "attack" only works on aliens, and only has a radius of ten yards. Level: Low
Telekinesis: This attack is still being developed, but Alice can lift small objects and use them as weapons or in defense if she needs to. Level: Low
Strengths: Due to Alice's shrinking violet tendencies, she has remarkable observation skills, and is typically keeping a close eye on her environment. For being 13, Alice is mature, acting older than she is; this is most likely due to hanging around her mother rather than socializing with kids her age. She is extremely quiet, which makes it easier for her to sneak around without being heard.
Weaknesses: Alice's self-esteem is pathetically low, brought upon by years of being bullied, so she has no backbone to stand up for herself. Because of Alice's isolated life, she has a hard time socializing, often coming off as socially awkward. Alice's powers are new, and she's learning how to use them, so her powers aren't always reliable.
Likes: Her family, animals, the Hex Girls, superheroes, the outdoors, mysteries, Party Wagon, Star Check, Rainbow Monkey, Sassy Cat
Dislikes: Villains, Harangue and the man's show, being bullied, bullies, Roxie's boyfriend Mitch
Personality: As a child, Alice had been bullied because of her hair, and it left her with a negative feeling of being an outsider since she was different, leading to a withdrawn personality. She's painfully shy and is afraid to seek out other kids, although she does have a longing to have friends; she's just not brave enough to go and make them. Years of not socially interacting with her classmates has left her quiet and observent. She has a natural desposition to being thoughtful and kind, often putting others' wellbeing over her own. She's highly respectful, especially to adults. Like most citizens, she admires heroes for their fearlessness and good hearts, and fears villains for their wickedness and dreadful deeds.
Her mother's death, the discovery that she's an alien, and Fuse's invasion has further withdrawn Alice, putting her in a despondent state of mind. Because Alice had been in Pokey Oaks Junior High on the day of the invasion, Alice suffers from PTSD when she goes near the school or thinks about it, so she refuses to go in the area. She's scared about using her powers, but mostly because she's afraid of hurting someone with them, so she rarely practices her abilities, and when she does it's always when she's alone.
Biography: Sent to Earth from her home planet Arthenia as a baby, Alice was discovered by Professor Utonium, and given up to Dr. Gale Spacebyte, who promptly raised her as her own and named her. As a little girl, Alice was picked on for her natural blue hair, which created a divide between her and her classmates. She lived a normal, albeit friendless life up until a month before Fuse's invasion, when her mother was killed in a slider accident on her way to work. This event triggered Alice's powers, which she is only just barely learning to control. She learned about her Arthenadite heritage just shortly after thanks to Max, but any information on them is lost to history, so she's venturing this part of her life relatively alone. She was at Pokey Oaks Junior High when Fuse invaded, and was able to escape from the school thanks to a teacher and some fellow students.
Changes from Generation One RP:
Age: 13
Appearance: Here
Species Arthenadite
Alignment: Good/Heroes
Affiliation: Plumbers (she has Ben as a guide)
Origins: Alien
Powers: Psychokinesis
Attacks-
Energy blasts/projections: Alice is able to create blasts and some shaped projections that can be used to hit an enemy. Level: Medium
Force-fields: Alice is able to place a force-field over herself or another person (she cannot do both at the same time, however). Its shape can vary from a dome, sphere, or slab. Level: Medium
Flight: Alice can fly for some distance, but grows tired if she does a continuous flight pattern. She is skilled enough to carry another person with her, but they can't weigh more than her. Level: Medium-High
Object deformation: Using her mind, Alice can morph the shape of a small item, though she has trouble concentrating on the object. Level: Low
ESP: Alice is able to sense other aliens close by. This "attack" only works on aliens, and only has a radius of ten yards. Level: Low
Telekinesis: This attack is still being developed, but Alice can lift small objects and use them as weapons or in defense if she needs to. Level: Low
Strengths: Due to Alice's shrinking violet tendencies, she has remarkable observation skills, and is typically keeping a close eye on her environment. For being 13, Alice is mature, acting older than she is; this is most likely due to hanging around her mother rather than socializing with kids her age. She is extremely quiet, which makes it easier for her to sneak around without being heard.
Weaknesses: Alice's self-esteem is pathetically low, brought upon by years of being bullied, so she has no backbone to stand up for herself. Because of Alice's isolated life, she has a hard time socializing, often coming off as socially awkward. Alice's powers are new, and she's learning how to use them, so her powers aren't always reliable.
Likes: Her family, animals, the Hex Girls, superheroes, the outdoors, mysteries, Party Wagon, Star Check, Rainbow Monkey, Sassy Cat
Dislikes: Villains, Harangue and the man's show, being bullied, bullies, Roxie's boyfriend Mitch
Personality: As a child, Alice had been bullied because of her hair, and it left her with a negative feeling of being an outsider since she was different, leading to a withdrawn personality. She's painfully shy and is afraid to seek out other kids, although she does have a longing to have friends; she's just not brave enough to go and make them. Years of not socially interacting with her classmates has left her quiet and observent. She has a natural desposition to being thoughtful and kind, often putting others' wellbeing over her own. She's highly respectful, especially to adults. Like most citizens, she admires heroes for their fearlessness and good hearts, and fears villains for their wickedness and dreadful deeds.
Her mother's death, the discovery that she's an alien, and Fuse's invasion has further withdrawn Alice, putting her in a despondent state of mind. Because Alice had been in Pokey Oaks Junior High on the day of the invasion, Alice suffers from PTSD when she goes near the school or thinks about it, so she refuses to go in the area. She's scared about using her powers, but mostly because she's afraid of hurting someone with them, so she rarely practices her abilities, and when she does it's always when she's alone.
Biography: Sent to Earth from her home planet Arthenia as a baby, Alice was discovered by Professor Utonium, and given up to Dr. Gale Spacebyte, who promptly raised her as her own and named her. As a little girl, Alice was picked on for her natural blue hair, which created a divide between her and her classmates. She lived a normal, albeit friendless life up until a month before Fuse's invasion, when her mother was killed in a slider accident on her way to work. This event triggered Alice's powers, which she is only just barely learning to control. She learned about her Arthenadite heritage just shortly after thanks to Max, but any information on them is lost to history, so she's venturing this part of her life relatively alone. She was at Pokey Oaks Junior High when Fuse invaded, and was able to escape from the school thanks to a teacher and some fellow students.
Changes from Generation One RP:
- Alice's home planet is changed from Kelt to Arthenia
- Alice's heritage is changed from Keltic to Arthenadite
- Arthena is no longer a thing
- Gale's death is changed from dying during the invasion to dying prior to the invasion because of a slider accident
- Alice was at Pokey Oaks Junior High during the invasion
Kyra Xyrespace
Name: Kyra Xyrespace
Age: 8
Appearance: Here
Race: Human
Alignment: Neutral Good
Affiliation: Mission Hospital
Origins: Human
Powers: N/A
Nanos: Kyra relies on Health nanos to take care of her patients.
Appearance: See her signature for her hair and eye color.
Strengths: She's a level-headed individual, she's a good listener, and her medical knowledge is superb.
Weaknesses: She has a bit of a short fuse, she's wary of metahumans, and she takes great offense when someone insults her medical intelligence.
Likes: Her family, medicine, Mission Hospital, Rainbow Monkeys, hanging out with Mac and Goo
Dislikes: Cheese, insulting her medical knowledge
Personality: She's kind and caring, but she can get downright scary when she needs to. She also has the ability to use a needle as a weapon, something that terrifies both people and Fusions (not Fuse, he'd laugh at her if she tried). She has a fiery spirit if in the mood and is determined to enact revenge when wronged. Despite her nice smile, she can be quite cunning if she's given the opportunity. She dislikes it when anybody insults her credentials as a medic and nurse, and likes to prove people wrong when they look down on her.
Given her strong will, she sometimes doesn't understand that there are people who are very emotional and don't like it when she tells them the harsh truth. She's usually stubborn in those situations and refuses to apologize since she doesn't feel she's in the wrong. Despite this, she is a good listener, and if someone wants to spill their secret, she'll be silent and wait until they're finished before speaking.
She's unsure about super heroes only because she doesn't like that a single person has more power over a normal person. She'll never say it to their faces, but she tends to watch them a little more closely if they end up in her hospital. She appreciates the super heroes for keeping the cities safe, but she still doesn't fully trust them.
History: Kyra comes from a high class status, but isn't a spoiled brat because her parents worked hard to earn their money. Her mother works as a neurologist while her father is a surgeon. Kyra has experience in the medical field and when the war broke out, she considers herself a medic. She carries along Nanos who can heal. She is well known with the Foster's gang and is able to tolerate Bloo, mostly because she tunes him out.
When the war broke out, Kyra immediately signed up with the hospital volunteer system, and became a volunteer medic. Because of her young age, Kyra is relegated to treating really minor incidents, although she's snuck out a few times and helped on the field.
Changes from Generation One RP:
Age: 8
Appearance: Here
Race: Human
Alignment: Neutral Good
Affiliation: Mission Hospital
Origins: Human
Powers: N/A
Nanos: Kyra relies on Health nanos to take care of her patients.
Appearance: See her signature for her hair and eye color.
Strengths: She's a level-headed individual, she's a good listener, and her medical knowledge is superb.
Weaknesses: She has a bit of a short fuse, she's wary of metahumans, and she takes great offense when someone insults her medical intelligence.
Likes: Her family, medicine, Mission Hospital, Rainbow Monkeys, hanging out with Mac and Goo
Dislikes: Cheese, insulting her medical knowledge
Personality: She's kind and caring, but she can get downright scary when she needs to. She also has the ability to use a needle as a weapon, something that terrifies both people and Fusions (not Fuse, he'd laugh at her if she tried). She has a fiery spirit if in the mood and is determined to enact revenge when wronged. Despite her nice smile, she can be quite cunning if she's given the opportunity. She dislikes it when anybody insults her credentials as a medic and nurse, and likes to prove people wrong when they look down on her.
Given her strong will, she sometimes doesn't understand that there are people who are very emotional and don't like it when she tells them the harsh truth. She's usually stubborn in those situations and refuses to apologize since she doesn't feel she's in the wrong. Despite this, she is a good listener, and if someone wants to spill their secret, she'll be silent and wait until they're finished before speaking.
She's unsure about super heroes only because she doesn't like that a single person has more power over a normal person. She'll never say it to their faces, but she tends to watch them a little more closely if they end up in her hospital. She appreciates the super heroes for keeping the cities safe, but she still doesn't fully trust them.
History: Kyra comes from a high class status, but isn't a spoiled brat because her parents worked hard to earn their money. Her mother works as a neurologist while her father is a surgeon. Kyra has experience in the medical field and when the war broke out, she considers herself a medic. She carries along Nanos who can heal. She is well known with the Foster's gang and is able to tolerate Bloo, mostly because she tunes him out.
When the war broke out, Kyra immediately signed up with the hospital volunteer system, and became a volunteer medic. Because of her young age, Kyra is relegated to treating really minor incidents, although she's snuck out a few times and helped on the field.
Changes from Generation One RP:
- Kyra's age is dropped from 13 to 8
- Kyra didn't sign up with the KND and instead signed up with Mission Hospital
Roxie Leeblossom
Name/Identification/Alias: Roxanne "Roxie" Jade Leeblossom
Age: 16. Previously a Freshman in high school.
Appearance: Roxie, who stands at 5'11" tall, has long blond hair that reaches her mid back. She mostly keeps it tied up in a ponytail. She likes to sport a pink t-shirt that splits to reveal a black undershirt. She also wears short shorts, which her mother doesn't approve of but Roxie still bought them anyways. If it's colder, she can also wear a purple coat too. All of her shirts and clothes have four holes in the back so Roxie can poke her four large spiderlegs out. These spiderlegs are purple in color and have sharp points, which are great for poking her enemies. They protrude from her back, and are her real limbs.
Race/Species: Half-Human/Half-Arachnichimp Hybrid
Alignment: Chaotic Good
Affiliation: Mojo Jojo (Guide)
Origins: Alien (Arachnichimp)
Powers: Roxie's spiderlegs give her the ability to walk on walls and ceilings, (Medium). This is relative to her strength and stamina. She has the ability to create sticky and gooey spiderwebs, which she can shoot from the tips of her spiderlegs, (High). She is able to use these webs to swing around town, much like the Marvel superhero, Spider-Man. While not exactly a power, Roxie's spiderlegs are extremely sharp, and can easily stab through skin.
Nanos: Roxie often carries her Professor Utonium Nano, which has the Rocket boost ability. Sometimes, she swaps this Nano out for Nano Juniper Lee, with Leech.
Strengths: Roxie's physical abilities put her ahead of others, giving her an upper hand in most situations. She knows how to use her alien limbs and spiderwebs, and knows how to use them well, as she can quickly swing herself into a position with an advantage in the blink of an eye. Roxie's preferred weapon is actually a Shattergun, rather than her alien abilities. She's surprisingly skilled with the weapon, for someone of her age, of course, and is great at explaining her favorite techniques. When she needs to, Roxie can channel her inner spider and become extremely sneaky. This is helpful for maneuvering dangerous environments, but also for escaping a chase.
Weaknesses: Roxie had an extremely traumatic experience during the initial invasion, leading to her now being nearly unable to witness someone getting hurt. She'll start to lock up, and inadvertently put herself in harm's way if she sees someone being hurt, let alone if the victim is someone she knows. In addition to this, she struggles with being alone and feeling alone. The trauma from the invasion makes her feel like she has a target painted on her back if she's alone, and often times she is attached to somebody's hip. On the opposite end of the spectrum, Roxie has a very abrasive side to her personality, which doesn't always bode well for her in social situations. Often times, Roxie is seen as the "mean girl."
Personality: Roxie can either come off as the most lovable person you could meet, or the biggest witch on this side of Townsville. Before Fuse invaded and she was in school, Roxie was the talk of the halls, being the Queen Bee of her class. Unfortunately, not all of her classmates loved her because of her personality. A few were scared of her, but can you really blame her classmates? Roxie wasn't stupid, and knew that people were scared of her spiderlegs. Sometimes, she can use this to her advantage to get what she wants.
Roxie actually has a soft heart and could be a model citizen if she didn't have an abrasive side. Her soft side is shown off when Roxie helps her neighbor Professor Utonium with his many scientific works and when she visits Foster's Home for Imaginary Friends and spend time with all the friends. Roxie also made it a habit to visit her grandparents in Nowhere often, if not just to see her favorite dog, Courage.
Roxie, especially after Fuse's initial invasion, has a bit of a seniority complex, usually self-appointing herself as the leader of the current group she's in. Because of this coupled with Roxie's general bossy attitude and general stubbornness, it's not hard to see why some people are not the biggest fans of her. Despite this, Roxie overloads those closest to her with love, care, and affection as she thinks the most important thing is letting those she loves know that she loves them too and she cares and supports them.
Biography: Roxie looks like your normal, everyday teenage girl... Except for the fact that she has four, large spiderlegs sticking out of her back. Roxie's father, Chester Leeblossom, was part-Arachnichimp, and her mother was a simple human, Diana. Chester mysteriously disappeared short after Roxie was born, leaving Diana to raise her alongside Jasper.
Roxie lived a fairly typical life, growing up in Pokey Oaks and being raised as a human. Her spiderlegs weren't too much of a distraction, since the world has been accustomed to aliens and those with super powers for awhile. Despite this, she was the subject of minor bullying growing up. By the time she reached middle school, Roxie started to utilize her alien limbs for fear, turning away the bullies, but developing a bit of an bully trait herself.
Roxie was a freshman at the newly destroyed Pokey Oaks High School, and was there during the invasion. She lost a good number of her friends in the chaos, only rescued by the K.N.D. and her brother. Since then, Roxie has been struggling with depression, and her abrasive side has begun to grow. To her mother's dismay, both Roxie and her brother have volunteered to fight against Fuse. Roxie shocked her neighbors, the Utonium's, when she picked to follow Mojo Jojo as a Guide.
Inventory: Roxie carries dual pistols with her, which both double as Shatterguns. Her NanoCom is always in her pocket.
Changes from Gen One RP:
Age: 16. Previously a Freshman in high school.
Appearance: Roxie, who stands at 5'11" tall, has long blond hair that reaches her mid back. She mostly keeps it tied up in a ponytail. She likes to sport a pink t-shirt that splits to reveal a black undershirt. She also wears short shorts, which her mother doesn't approve of but Roxie still bought them anyways. If it's colder, she can also wear a purple coat too. All of her shirts and clothes have four holes in the back so Roxie can poke her four large spiderlegs out. These spiderlegs are purple in color and have sharp points, which are great for poking her enemies. They protrude from her back, and are her real limbs.
- Image:
Race/Species: Half-Human/Half-Arachnichimp Hybrid
Alignment: Chaotic Good
Affiliation: Mojo Jojo (Guide)
Origins: Alien (Arachnichimp)
Powers: Roxie's spiderlegs give her the ability to walk on walls and ceilings, (Medium). This is relative to her strength and stamina. She has the ability to create sticky and gooey spiderwebs, which she can shoot from the tips of her spiderlegs, (High). She is able to use these webs to swing around town, much like the Marvel superhero, Spider-Man. While not exactly a power, Roxie's spiderlegs are extremely sharp, and can easily stab through skin.
Nanos: Roxie often carries her Professor Utonium Nano, which has the Rocket boost ability. Sometimes, she swaps this Nano out for Nano Juniper Lee, with Leech.
Strengths: Roxie's physical abilities put her ahead of others, giving her an upper hand in most situations. She knows how to use her alien limbs and spiderwebs, and knows how to use them well, as she can quickly swing herself into a position with an advantage in the blink of an eye. Roxie's preferred weapon is actually a Shattergun, rather than her alien abilities. She's surprisingly skilled with the weapon, for someone of her age, of course, and is great at explaining her favorite techniques. When she needs to, Roxie can channel her inner spider and become extremely sneaky. This is helpful for maneuvering dangerous environments, but also for escaping a chase.
Weaknesses: Roxie had an extremely traumatic experience during the initial invasion, leading to her now being nearly unable to witness someone getting hurt. She'll start to lock up, and inadvertently put herself in harm's way if she sees someone being hurt, let alone if the victim is someone she knows. In addition to this, she struggles with being alone and feeling alone. The trauma from the invasion makes her feel like she has a target painted on her back if she's alone, and often times she is attached to somebody's hip. On the opposite end of the spectrum, Roxie has a very abrasive side to her personality, which doesn't always bode well for her in social situations. Often times, Roxie is seen as the "mean girl."
Personality: Roxie can either come off as the most lovable person you could meet, or the biggest witch on this side of Townsville. Before Fuse invaded and she was in school, Roxie was the talk of the halls, being the Queen Bee of her class. Unfortunately, not all of her classmates loved her because of her personality. A few were scared of her, but can you really blame her classmates? Roxie wasn't stupid, and knew that people were scared of her spiderlegs. Sometimes, she can use this to her advantage to get what she wants.
Roxie actually has a soft heart and could be a model citizen if she didn't have an abrasive side. Her soft side is shown off when Roxie helps her neighbor Professor Utonium with his many scientific works and when she visits Foster's Home for Imaginary Friends and spend time with all the friends. Roxie also made it a habit to visit her grandparents in Nowhere often, if not just to see her favorite dog, Courage.
Roxie, especially after Fuse's initial invasion, has a bit of a seniority complex, usually self-appointing herself as the leader of the current group she's in. Because of this coupled with Roxie's general bossy attitude and general stubbornness, it's not hard to see why some people are not the biggest fans of her. Despite this, Roxie overloads those closest to her with love, care, and affection as she thinks the most important thing is letting those she loves know that she loves them too and she cares and supports them.
Biography: Roxie looks like your normal, everyday teenage girl... Except for the fact that she has four, large spiderlegs sticking out of her back. Roxie's father, Chester Leeblossom, was part-Arachnichimp, and her mother was a simple human, Diana. Chester mysteriously disappeared short after Roxie was born, leaving Diana to raise her alongside Jasper.
Roxie lived a fairly typical life, growing up in Pokey Oaks and being raised as a human. Her spiderlegs weren't too much of a distraction, since the world has been accustomed to aliens and those with super powers for awhile. Despite this, she was the subject of minor bullying growing up. By the time she reached middle school, Roxie started to utilize her alien limbs for fear, turning away the bullies, but developing a bit of an bully trait herself.
Roxie was a freshman at the newly destroyed Pokey Oaks High School, and was there during the invasion. She lost a good number of her friends in the chaos, only rescued by the K.N.D. and her brother. Since then, Roxie has been struggling with depression, and her abrasive side has begun to grow. To her mother's dismay, both Roxie and her brother have volunteered to fight against Fuse. Roxie shocked her neighbors, the Utonium's, when she picked to follow Mojo Jojo as a Guide.
Inventory: Roxie carries dual pistols with her, which both double as Shatterguns. Her NanoCom is always in her pocket.
Changes from Gen One RP:
- Roxie has been aged down to 16, to match the story I'm writing.
- Roxie now uses Nanos.
- She is no longer has an interest in science or experimentation.
- Roxie's romance board has been wiped clean.
Jasper Leeblossom
Name/Identification/Alias: Jasper James-Leeblossom
Age: 21
Appearance: Jasper has messy brown hair that he keeps cut short. He has a full, but trimmed, beard that matches the same brown of his hair. Jasper has tanned white skin, and hazel eyes. He is 6'5" tall, and has a surprisingly muscular physique, showing that he frequents the gym. He typically wears a button-up, red flannel shirt, with the sleeves rolled up to his elbows, pairing them with dark and tight jeans and matching shoes. During battle, he wears a black and red colored armored suit.
Race/Species: Human
Alignment: Neutral Good
Affiliation: Foster's Home for Imaginary Friends
Origins: Human
Powers: N/A
Nanos: Jasper prefers the Nano Powers of Drain, Run, and Rocket. When given the option, he likes using Nanos of Professor Utonium, Numbuh Four, and Hex.
Strengths: Jasper was a deliquescent during his teenage years, and has gathered a rather extensive knowledge of Townsville's inner streets. This makes traveling around that city easier for him. Jasper is fueled by a passion to protect his family, caring the most for his mother and sister and willing to drop everything to save them. Jasper's physical strength can also prove to be a strength for him, giving him an intimidating look and giving him the upper hand in any physical altercations he can get in.
Weaknesses: This big, burly man has a soft spot for the tiniest, cutest of animals and Imaginary Friends, typically entering a trace while being captivated by their cuteness. Jasper's sister often calls him immature for this trait, and he's left defenseless in this state. Jasper is extremely hot-headed, and doesn't think about his actions in the heat of the moment. His impulsive actions can lead to a world of hurt for either party, typically himself. His strength of wanting to protect his family is knocked down a peg as his feelings grow more intense. Jasper is arguably more reckless with his decisions if he believes his family is in any immediate danger.
Likes: Jasper is a fan of working out, obvious by his looks. Before the invasion, he frequented the gym, and now trains his body by fighting Fusions. Jasper's favorite pastime is volunteering at Foster's Home and spending time with all of the Imaginary Friends.
Dislikes: Jasper is not a fan of teenage boys, namely the ones who want to talk to his little sister. His reasoning is that he was once a rude and disrespectful teenager, so he knows what they're capable of. Going in hand with this, Jasper also doesn't like it when his sister doesn't listen to him and his warnings.
Personality: Jasper Leeblossom was once a crude and snarky hooligan that ran the streets of Townsville. As an adult, Jasper's cleaned up his act and turned his personality on its head. Unlike as a teenager, Jasper likes to step up and take responsibility for his actions, and can be seen smiling while teaching these responsibilities to others. His charm is unmatched, being able to talk just about anyone into listening to his self-righteousness.
His happy-go-lucky outlook on the rest of his life is soured by his aggressive and impulsive attitude. While not as bad as when he was younger, Jasper can be extremely abrasive, and will most likely take every pointed comment as an attack on his character. Unfortunately, Jasper loves to fight when he gets into these moods, and will often encourage the other party to attack him, or start swinging himself.
Biography: Well before the invasion, Jasper was born to his mother Diana and late father, Dylan, who passed shortly after his birth. When his mother remarried, Jasper was adopted by his step-father and took the last name Leeblossom. He was a respectful child for the most part, and was always a good brother to his little sister once she was born.
When Jasper reached his teenage years, typical puberty hormones made him start acting out, growing into the abrasive personality he holds today. In efforts to fit in with the ones he looked up to, he started to run with some shadier figures. For the remainder of his teenage years, Jasper was known to be a hoodlum with a bad attitude. Jasper's mother, Diana, loved her son no matter what he acted like, but his sudden shift in personality didn't reflect on her parenting well.
After turning 18, Jasper developed a crush on a girl he went to school with, Frankie Foster, and started volunteering at her grandmother's foster home for Imaginary Friends in order to spend more time with her. These would be the days where he starts to leave the hood-rat ways behind him, growing softer at the sight of the friends he helps.
The next few years saw Jasper return to Foster's regularly, not just to see Frankie, but to help out even if she wasn't there. It became obvious spending time there was something he actively enjoys doing, even bringing his sister along with him sometimes.
He was at Foster's during the invasion, but ventured out into the warzone to find his sister, who was safe. Since then, he's been combining his previous street smarts with his newfound caring skills to protect those he loves from the Fusions, as well as the Imaginary Friends. He currently lives with Frankie downtown.
Inventory: Jasper always has his car-keys and NanoCom on him. He is always equipped with a simple pistol for protection against the Fusions.
Changes from Gen One RP:
Age: 21
Appearance: Jasper has messy brown hair that he keeps cut short. He has a full, but trimmed, beard that matches the same brown of his hair. Jasper has tanned white skin, and hazel eyes. He is 6'5" tall, and has a surprisingly muscular physique, showing that he frequents the gym. He typically wears a button-up, red flannel shirt, with the sleeves rolled up to his elbows, pairing them with dark and tight jeans and matching shoes. During battle, he wears a black and red colored armored suit.
Race/Species: Human
Alignment: Neutral Good
Affiliation: Foster's Home for Imaginary Friends
Origins: Human
Powers: N/A
Nanos: Jasper prefers the Nano Powers of Drain, Run, and Rocket. When given the option, he likes using Nanos of Professor Utonium, Numbuh Four, and Hex.
Strengths: Jasper was a deliquescent during his teenage years, and has gathered a rather extensive knowledge of Townsville's inner streets. This makes traveling around that city easier for him. Jasper is fueled by a passion to protect his family, caring the most for his mother and sister and willing to drop everything to save them. Jasper's physical strength can also prove to be a strength for him, giving him an intimidating look and giving him the upper hand in any physical altercations he can get in.
Weaknesses: This big, burly man has a soft spot for the tiniest, cutest of animals and Imaginary Friends, typically entering a trace while being captivated by their cuteness. Jasper's sister often calls him immature for this trait, and he's left defenseless in this state. Jasper is extremely hot-headed, and doesn't think about his actions in the heat of the moment. His impulsive actions can lead to a world of hurt for either party, typically himself. His strength of wanting to protect his family is knocked down a peg as his feelings grow more intense. Jasper is arguably more reckless with his decisions if he believes his family is in any immediate danger.
Likes: Jasper is a fan of working out, obvious by his looks. Before the invasion, he frequented the gym, and now trains his body by fighting Fusions. Jasper's favorite pastime is volunteering at Foster's Home and spending time with all of the Imaginary Friends.
Dislikes: Jasper is not a fan of teenage boys, namely the ones who want to talk to his little sister. His reasoning is that he was once a rude and disrespectful teenager, so he knows what they're capable of. Going in hand with this, Jasper also doesn't like it when his sister doesn't listen to him and his warnings.
Personality: Jasper Leeblossom was once a crude and snarky hooligan that ran the streets of Townsville. As an adult, Jasper's cleaned up his act and turned his personality on its head. Unlike as a teenager, Jasper likes to step up and take responsibility for his actions, and can be seen smiling while teaching these responsibilities to others. His charm is unmatched, being able to talk just about anyone into listening to his self-righteousness.
His happy-go-lucky outlook on the rest of his life is soured by his aggressive and impulsive attitude. While not as bad as when he was younger, Jasper can be extremely abrasive, and will most likely take every pointed comment as an attack on his character. Unfortunately, Jasper loves to fight when he gets into these moods, and will often encourage the other party to attack him, or start swinging himself.
Biography: Well before the invasion, Jasper was born to his mother Diana and late father, Dylan, who passed shortly after his birth. When his mother remarried, Jasper was adopted by his step-father and took the last name Leeblossom. He was a respectful child for the most part, and was always a good brother to his little sister once she was born.
When Jasper reached his teenage years, typical puberty hormones made him start acting out, growing into the abrasive personality he holds today. In efforts to fit in with the ones he looked up to, he started to run with some shadier figures. For the remainder of his teenage years, Jasper was known to be a hoodlum with a bad attitude. Jasper's mother, Diana, loved her son no matter what he acted like, but his sudden shift in personality didn't reflect on her parenting well.
After turning 18, Jasper developed a crush on a girl he went to school with, Frankie Foster, and started volunteering at her grandmother's foster home for Imaginary Friends in order to spend more time with her. These would be the days where he starts to leave the hood-rat ways behind him, growing softer at the sight of the friends he helps.
The next few years saw Jasper return to Foster's regularly, not just to see Frankie, but to help out even if she wasn't there. It became obvious spending time there was something he actively enjoys doing, even bringing his sister along with him sometimes.
He was at Foster's during the invasion, but ventured out into the warzone to find his sister, who was safe. Since then, he's been combining his previous street smarts with his newfound caring skills to protect those he loves from the Fusions, as well as the Imaginary Friends. He currently lives with Frankie downtown.
Inventory: Jasper always has his car-keys and NanoCom on him. He is always equipped with a simple pistol for protection against the Fusions.
Changes from Gen One RP:
- Jasper has been given a complete makeover since 2013, as he was basically a fantasy self-insert beforehand.
- Jasper's name was changed. Austin is now his middle name.
- Jasper's backstory has been fleshed out to not be so stereotypical bad boy.
- Jasper starts this RP living on his own.
- Jasper is no longer married.
That was weird.
Maya Green
Name/Identification/Alias: Maya Green (Birth-name: Maya Kay Leeblossom)
Age: 14
Appearance: Maya stands at 5'2", a bit tall for her age, and has short, blond hair. She leaves some of it long enough to tuff out under her ears. She has blue eyes, and a scar on her right cheek from a fight with a member of the Gang when she was younger. Like the rest of the Gangreen Gang, she wears a black leather jacket, with a white t-shirt underneath. The shirt looks like it's bloodstained, but it was sold to look like that. She also wears jeans and basic chuck shoes. All of her shirts have four holes torn in the back of them to allow her four alien spiderlegs to slip through and move freely.
Race/Species: Half-Human/Half-Arachnichimp Hybrid
Alignment: Chaotic Neutral
Affiliation: Gangreen Gang (including their band).
Origins: Alien (Arachnichimp)
Powers: Maya's powers are identical to Roxie's. Her spiderlegs give her the ability to walk on walls and ceilings, (Medium). This is relative to her strength and stamina. She has the ability to create sticky and gooey spiderwebs, which she can shoot from the tips of her spiderlegs, (High). She is able to use these webs to swing around town, much like the Marvel superhero, Spider-Man. While not exactly a power, Maya's spiderlegs are extremely sharp, and can easily stab through skin.
Nanos: Maya does not use Nanos, but has an interest in them.
Strengths: While Maya lived with her mother, she took some karate classes. Even after being on her own and quitting the classes, Maya has grown to be especially skilled in hand-to-hand combat. She utilizes both her normal limbs and her sharp spiderlegs to deal brutal damage and give herself an advantage. Maya has lived in both Beach City and Townsville, and has traveled between the two a lot. She is aware of the quickest paths to take, as well as the inner workings of the cities after growing up on their streets. Thanks to living with the Gangreen Gang for seven years, she's taken part in their criminal antics, and has developed a sneaky and conniving attitude. She holds many skills learned from breaking the law.
Weaknesses: Maya's childhood turned sour fast, and she is unknowingly still trying to recover from the trauma she's experienced. Without a true authority figure around for the past few years, Maya hasn't grown up as much as she should've socially. The Gang encourages a crude attitude and a foul mouth. It's probably not great that they also encourage her lack of a filter, as the rest of them don't have one either. She rarely thinks before she speaks, leading to verbal arguments and physical fights she likes to escalate.
Maya cannot swim. She has never been able to, nor shown much of an interest. This slowly has evolved into a full on phobia of being submerged in water after her mother's death. Maya is uncomfortable at the beach, is never seen at the pools, and won't take a bath. Showers only.
Personality: Maya has the potential to be a confident leader in any situation, but has grown to just be generally bossy and rude thanks to her current mentors. Kindness is just a facade she puts on for the fans, other than that, she cares about no one, except for the Gang, Belladonna, and her late mother. She keeps her emotions bottled up, since the Gang doesn't care to hear about her feelings. This often times leads to her exploding in anger, or rarely, sadness
She has got a helluva mouth on her, nearly lacking a filter when speaking. In combat, her favorite thing to do is insult and hassle her opponents, most likely aggravating them or egging them on more than she needs to be. All her friends don’t help with this either, as the Gang share this trait and encourage it among themselves. And, of course, she is a Leeblossom at her core, so she can’t help but be a bit narcissistic..
Biography: Maya's father, Chester Leeblossom, mysteriously left his wife shortly after their daughter's birth. Finding himself in Bellwood, and seemingly stripped of his memories, he met and fell in love with Marion, and the two had Maya. Tragedy struck once Chester disappeared once again, only seeing Maya for a few months. Marion quickly took her daughter, moving to Beach City.
Maya grew up fairly quietly, staying home often and being home-schooled by her mother. She never remarried, and stayed a single mom raising Maya the best could until Maya was seven. The two took a trip to the beach, but got caught in the crossfire of a fight betweenambiguously vague superheroes and villains. Marion was drowned in the chaos.
She was just a young child, so Maya had no idea what to do. She had no known family, and eventually had to leave her home and survive on the streets of Beach City. It wasn't until she met Ace that she moved to Townsville. The Gangreen Gang member was in Beach City trying to start a music career. After meeting Maya, he believed she could help him in his music career, as well as use her alien abilities to help antics.
Maya's personality took a turn in the following years as she moved to Townsville and started living with the Gangreen Gang. She would never participate in their duels with the Powerpuff Girls, but would often accompany them on their heinous crimes.
A year before the invasion, Ace finally got his big break, and Maya joined the Gangreen Gang's new music career as a back-up singer, alongside new recruit Belladonna. The girl's ego began to grow as their fame did, but that came to a stop with the Fusion invasion. Maya has been laying low, not wanting to deal with the aliens, nor wanting to deal with backlash from the Gang for "being a hero."
Inventory: Even though she prefers hand-to-hand combat, Maya carries a pocket knife with her for extra protection.
Changes from Gen One RP:
Age: 14
Appearance: Maya stands at 5'2", a bit tall for her age, and has short, blond hair. She leaves some of it long enough to tuff out under her ears. She has blue eyes, and a scar on her right cheek from a fight with a member of the Gang when she was younger. Like the rest of the Gangreen Gang, she wears a black leather jacket, with a white t-shirt underneath. The shirt looks like it's bloodstained, but it was sold to look like that. She also wears jeans and basic chuck shoes. All of her shirts have four holes torn in the back of them to allow her four alien spiderlegs to slip through and move freely.
Race/Species: Half-Human/Half-Arachnichimp Hybrid
Alignment: Chaotic Neutral
Affiliation: Gangreen Gang (including their band).
Origins: Alien (Arachnichimp)
Powers: Maya's powers are identical to Roxie's. Her spiderlegs give her the ability to walk on walls and ceilings, (Medium). This is relative to her strength and stamina. She has the ability to create sticky and gooey spiderwebs, which she can shoot from the tips of her spiderlegs, (High). She is able to use these webs to swing around town, much like the Marvel superhero, Spider-Man. While not exactly a power, Maya's spiderlegs are extremely sharp, and can easily stab through skin.
Nanos: Maya does not use Nanos, but has an interest in them.
Strengths: While Maya lived with her mother, she took some karate classes. Even after being on her own and quitting the classes, Maya has grown to be especially skilled in hand-to-hand combat. She utilizes both her normal limbs and her sharp spiderlegs to deal brutal damage and give herself an advantage. Maya has lived in both Beach City and Townsville, and has traveled between the two a lot. She is aware of the quickest paths to take, as well as the inner workings of the cities after growing up on their streets. Thanks to living with the Gangreen Gang for seven years, she's taken part in their criminal antics, and has developed a sneaky and conniving attitude. She holds many skills learned from breaking the law.
Weaknesses: Maya's childhood turned sour fast, and she is unknowingly still trying to recover from the trauma she's experienced. Without a true authority figure around for the past few years, Maya hasn't grown up as much as she should've socially. The Gang encourages a crude attitude and a foul mouth. It's probably not great that they also encourage her lack of a filter, as the rest of them don't have one either. She rarely thinks before she speaks, leading to verbal arguments and physical fights she likes to escalate.
Maya cannot swim. She has never been able to, nor shown much of an interest. This slowly has evolved into a full on phobia of being submerged in water after her mother's death. Maya is uncomfortable at the beach, is never seen at the pools, and won't take a bath. Showers only.
Personality: Maya has the potential to be a confident leader in any situation, but has grown to just be generally bossy and rude thanks to her current mentors. Kindness is just a facade she puts on for the fans, other than that, she cares about no one, except for the Gang, Belladonna, and her late mother. She keeps her emotions bottled up, since the Gang doesn't care to hear about her feelings. This often times leads to her exploding in anger, or rarely, sadness
She has got a helluva mouth on her, nearly lacking a filter when speaking. In combat, her favorite thing to do is insult and hassle her opponents, most likely aggravating them or egging them on more than she needs to be. All her friends don’t help with this either, as the Gang share this trait and encourage it among themselves. And, of course, she is a Leeblossom at her core, so she can’t help but be a bit narcissistic..
Biography: Maya's father, Chester Leeblossom, mysteriously left his wife shortly after their daughter's birth. Finding himself in Bellwood, and seemingly stripped of his memories, he met and fell in love with Marion, and the two had Maya. Tragedy struck once Chester disappeared once again, only seeing Maya for a few months. Marion quickly took her daughter, moving to Beach City.
Maya grew up fairly quietly, staying home often and being home-schooled by her mother. She never remarried, and stayed a single mom raising Maya the best could until Maya was seven. The two took a trip to the beach, but got caught in the crossfire of a fight between
She was just a young child, so Maya had no idea what to do. She had no known family, and eventually had to leave her home and survive on the streets of Beach City. It wasn't until she met Ace that she moved to Townsville. The Gangreen Gang member was in Beach City trying to start a music career. After meeting Maya, he believed she could help him in his music career, as well as use her alien abilities to help antics.
Maya's personality took a turn in the following years as she moved to Townsville and started living with the Gangreen Gang. She would never participate in their duels with the Powerpuff Girls, but would often accompany them on their heinous crimes.
A year before the invasion, Ace finally got his big break, and Maya joined the Gangreen Gang's new music career as a back-up singer, alongside new recruit Belladonna. The girl's ego began to grow as their fame did, but that came to a stop with the Fusion invasion. Maya has been laying low, not wanting to deal with the aliens, nor wanting to deal with backlash from the Gang for "being a hero."
Inventory: Even though she prefers hand-to-hand combat, Maya carries a pocket knife with her for extra protection.
Changes from Gen One RP:
- Maya is no longer dead, or a demon!
- Maya's backstory has been altered so that the Gangreen Gang isn't raising an actual infant. How weird would that be?
- Maya is now a back-up singer for the Gangreen Gang.
- Maya's fear of swimming now stems from her mother's death, rather than her own.
- Maya has better control over her abilities than the original iteration did.
Last edited by Buttercrush on Wed Jun 10, 2020 8:32 pm; edited 1 time in total
Vashti Jinkin
Name/Identification/Alias: Vashti Jinkin (Formerly Numbuh 37.2)
Age: 14
Appearance: Vashti is short for her age, and has a baby face to match her height. She has long black hair that reaches her midback, and usually has it down. Her mother likes to put it up in a traditional Japanese style for fun. Vashti usually wears a black school uniform from her old school back home in Japan, as she hasn't been around long enough to update her wardrobe. The school outfit has a blue striped tie with it, and the skirt matches the tie. On other occasions, Vashti sports a nice sleeveless vest like jacket with a collar that wraps around her neck. She wears jeans with this gray top. Both outfits have pockets large enough to hold small pistols. Her eyes are a pretty brown color that seem to sparkle in the light.
Race/Species: Human
Alignment: Neutral Good
Affiliation: DexLabs (Employee), Dexter (Guide), K.N.D. (Previously)
Origins:
Powers: N/A
Instead of powers, Vashti has a small, round, robotic sidekick known as Nana. Nana is a mysteriously ancient piece of alien tech with the abilities to deploy multiple weapons, burn things, and teleport within reason. All of these are a high power level, but have been downgraded since Vashti hacked into the robot to take control. Nana seemingly knows everything, and is like Vashti's internet search bar.
Nanos: Vashti does have Nanos, but rarely uses them. She carries a Nano Mandark with Antidote since Nana can't protect her from Fusion Matter.
Strengths: Vashti's genius rivals the likes of the Test Sisters, Princess Bubblegum, and even Dexter. Due to her ethnicity, she doesn't like to show her smarts, as she feels she fits a harmful stereotype. Regardless, her brain always helps her in any situation. Vashti's pretty short, and can easily maneuver areas by jumping and ducking to avoid objects. If she's being aided by Nanos, she might even be quicker than a normal gymnast. The height also lets her hide easier. Vashti is fluent in three languages, English, Japanese, and Spanish, and she can talk and write in these languages as she pleases, with only limitation listed below. Her mother is a doctor, so she has some above-basic knowledge in the medical field.
Weaknesses: Vashti is a friend to many animals, but is somehow terrified of dogs. While being around one doesn't hinder her entirely, it makes her uncomfortable, and there is a possibility that she'll freeze up. Vashti also cannot read English very well, as she was raised with the Japanese language. She usually isn't very fast when it comes to reading in English and can possibly hurt her in the future. All of her personal notes and files on her NanoCom are in Japanese, as well as her controls for Nana. Vashti sometimes struggles to work with a group, but by no fault of her own. Nana has a foul personality and turns everyone away from her. She also cannot whistle, which is more or less of a fun fact than a weakness.
Personality: Vashti is mostly a shy and reversed girl, keeping to herself back home in Japan and in her new home in Bellwood. Her social skills are fine, she just prefers the feeling of being alone. To most people, Vashti is just a kind and soft-spoken girl with a bit of a brain. She's never rude to people, and strives to be helpful regardless of how quiet she is.
Her personality is directly contrasted by her sidekick Nana's foul mouth. Around her friend, Vashti can be rude and pointed, as Nana likes to instigate people. She's often heard shushing the robot, or scolding her for her behavior. To those who didn't know, they'd probably think she was mothering a young sibling or a pet.
Biography: Vashti was born in the country of Japan to a pair of doctors. Nothing notable happened with her upbringing, but when Vashti turned 5 she joined the ranks of the Kids Next Door as Numbuh 37.2. She was a part of a Sector station in Japan, and dealt with adult tyranny there.
As Numbuh 37.2, Vashti specialized in making disguises and was the brains of the Sector at the time. Her current genius can thank all of her time spent in the K.N.D., as she wouldn't have learned as much as she has without it. As is the fate of all operatives, Vashti was decommissioned from the organization at the age of 13, stripping her of all of her memories related to the Kids Next Door. She retained all of the skills learned, with vague memories of how she learned them.
Her parents relocated to America shortly before the invasion. The family's moving process was prolonged by moving overseas, and Vashti wasn't even able to start school in Bellwood before Fuse arrived. She was incredibly terrified of the Fusions, but made the choice to volunteer in the fight after getting an opportunity to work with Dexter arose.
Soon after the invasion and starting her new job at DexLabs, Vashti stumbled across a small, round robot deactivated in the basements of DexLabs. She nicknamed her Nana after activating her, and slowly modified her to be used as a weapon against the Fusions. Interestingly, the robot seems to have a personal vendetta against the Fusions. She's cryptic about where she comes from, and what her true intentions are.
Inventory: Vashti's NanoCom has been modified to allow Vashti to control Nana in battle remotely. The interface is entirely in Japanese. Nana is her robot sidekick and main weapon.
Changes from Gen One RP:
Age: 14
Appearance: Vashti is short for her age, and has a baby face to match her height. She has long black hair that reaches her midback, and usually has it down. Her mother likes to put it up in a traditional Japanese style for fun. Vashti usually wears a black school uniform from her old school back home in Japan, as she hasn't been around long enough to update her wardrobe. The school outfit has a blue striped tie with it, and the skirt matches the tie. On other occasions, Vashti sports a nice sleeveless vest like jacket with a collar that wraps around her neck. She wears jeans with this gray top. Both outfits have pockets large enough to hold small pistols. Her eyes are a pretty brown color that seem to sparkle in the light.
Race/Species: Human
Alignment: Neutral Good
Affiliation: DexLabs (Employee), Dexter (Guide), K.N.D. (Previously)
Origins:
Powers: N/A
Instead of powers, Vashti has a small, round, robotic sidekick known as Nana. Nana is a mysteriously ancient piece of alien tech with the abilities to deploy multiple weapons, burn things, and teleport within reason. All of these are a high power level, but have been downgraded since Vashti hacked into the robot to take control. Nana seemingly knows everything, and is like Vashti's internet search bar.
Nanos: Vashti does have Nanos, but rarely uses them. She carries a Nano Mandark with Antidote since Nana can't protect her from Fusion Matter.
Strengths: Vashti's genius rivals the likes of the Test Sisters, Princess Bubblegum, and even Dexter. Due to her ethnicity, she doesn't like to show her smarts, as she feels she fits a harmful stereotype. Regardless, her brain always helps her in any situation. Vashti's pretty short, and can easily maneuver areas by jumping and ducking to avoid objects. If she's being aided by Nanos, she might even be quicker than a normal gymnast. The height also lets her hide easier. Vashti is fluent in three languages, English, Japanese, and Spanish, and she can talk and write in these languages as she pleases, with only limitation listed below. Her mother is a doctor, so she has some above-basic knowledge in the medical field.
Weaknesses: Vashti is a friend to many animals, but is somehow terrified of dogs. While being around one doesn't hinder her entirely, it makes her uncomfortable, and there is a possibility that she'll freeze up. Vashti also cannot read English very well, as she was raised with the Japanese language. She usually isn't very fast when it comes to reading in English and can possibly hurt her in the future. All of her personal notes and files on her NanoCom are in Japanese, as well as her controls for Nana. Vashti sometimes struggles to work with a group, but by no fault of her own. Nana has a foul personality and turns everyone away from her. She also cannot whistle, which is more or less of a fun fact than a weakness.
Personality: Vashti is mostly a shy and reversed girl, keeping to herself back home in Japan and in her new home in Bellwood. Her social skills are fine, she just prefers the feeling of being alone. To most people, Vashti is just a kind and soft-spoken girl with a bit of a brain. She's never rude to people, and strives to be helpful regardless of how quiet she is.
Her personality is directly contrasted by her sidekick Nana's foul mouth. Around her friend, Vashti can be rude and pointed, as Nana likes to instigate people. She's often heard shushing the robot, or scolding her for her behavior. To those who didn't know, they'd probably think she was mothering a young sibling or a pet.
Biography: Vashti was born in the country of Japan to a pair of doctors. Nothing notable happened with her upbringing, but when Vashti turned 5 she joined the ranks of the Kids Next Door as Numbuh 37.2. She was a part of a Sector station in Japan, and dealt with adult tyranny there.
As Numbuh 37.2, Vashti specialized in making disguises and was the brains of the Sector at the time. Her current genius can thank all of her time spent in the K.N.D., as she wouldn't have learned as much as she has without it. As is the fate of all operatives, Vashti was decommissioned from the organization at the age of 13, stripping her of all of her memories related to the Kids Next Door. She retained all of the skills learned, with vague memories of how she learned them.
Her parents relocated to America shortly before the invasion. The family's moving process was prolonged by moving overseas, and Vashti wasn't even able to start school in Bellwood before Fuse arrived. She was incredibly terrified of the Fusions, but made the choice to volunteer in the fight after getting an opportunity to work with Dexter arose.
Soon after the invasion and starting her new job at DexLabs, Vashti stumbled across a small, round robot deactivated in the basements of DexLabs. She nicknamed her Nana after activating her, and slowly modified her to be used as a weapon against the Fusions. Interestingly, the robot seems to have a personal vendetta against the Fusions. She's cryptic about where she comes from, and what her true intentions are.
Inventory: Vashti's NanoCom has been modified to allow Vashti to control Nana in battle remotely. The interface is entirely in Japanese. Nana is her robot sidekick and main weapon.
Changes from Gen One RP:
- Vashti's backstory has been altered, making her previous life as a K.N.D. Agent a focal point.
- Vashti was a huge stereotype before. Her character has stayed the same with added foils to balance her.
- Vashti starts the RP with Nana in her possession. She has already learned how to control her, for the most part.
- Vashti has been aged down a few years.
- Her romance board has been wiped clean.
Them the Demon
Name/Identification/Alias: █████ (Known as Them)
Age: Thousands of years old, with the psychical appearance of a human in their mid-20's. Immortal. (Cannot die of old age, but can be killed by murder or disease, or another outside source.)
Appearance: Them has long, messy, dark green hair, and yellow horns that stick out of their head, almost mimicking that of a bull. Their skin looks like a human's but with a green tint. Their eyes are a bright red color with black irises, and they appear to pop out of their skull when they are heated. Rarely, their eyes will turn completely black. They wear a long black suit that looks to be torn in different places, but patched together with random pieces of cloth. The suit is fitted tightly, and looks expensive despite the obvious altercations.
Race/Species: Demon
Alignment: Chaotic Evil
Affiliation: Demonic Royal Family (Royal Tailor)
Origins: Demonic
Powers: Them has the power of telekinesis, (High), which is mostly only used to allow the demon to float a few inches off the ground. They are unable to make themselves fly with this power. Rarely do they use this power on simple objects, and only ever on other living beings when the mood is right.
Them is skilled in the art of fire magic. (Medium) The demon is able to generate flames from their fingertips, as well as their mouth like a dragon. Them is limited to how much fire they can generate at a time, similar to fuel tank depleting. Not using the power allows flame to generate within them.
Unfortunately, Them has the ability to mess with people's minds, much like the demon villain of Him. Them can shift their appearance wildly and toy with the emotions of an individual, making them see things that don't really exist and aren't really there. (Low) They learn new pointers from Him frequently.
Nanos: Them does not use Nanos.
Strengths: Thank to their fire magic skills, Them is completely unaffected by fire. Flame doesn't burn them, and in fact, they don't mind extreme heat either. Them can use their fire magic without fear of harming themselves. One of their other powers, telekinesis, is extremely powerful. Them could choke someone without touching them if they pleased, but thankfully for everyone else, Them shows no interest in utilizing this power against others. One of Them's voices enjoys the art of insults and smack-talk during a fight. This is considered a strength, as the crude things they can say often leave opponents confused and open for a blow.
Weaknesses: Them is terrified of water, and steers clear of it completely if possible. Water does hinder their fire magics, but Them tends to exaggerate the fear by claiming they will literally melt if they touch water. This "fact" is false. Adding onto this, all of the voices of Them tend to be a drama queen, blowing minor problems out of proportion for the fun of it. Their worst weakness is their multiple personality disorder. They act differently randomly, which causes any situation to implode. They tend to become infatuated with cute things, and often bursts out into fits of unmatched rage.
Personality: Them has three different personalities, each listed and detailed below.
Biography: Not much is know of █████'s past. History books say that many years ago, three demons know as █████, █████, and █████ went on rampages in the Underworld. These three souls were banned from the Underworld, left to create chaos in the Overworld. Reports have said the three were never seen together, but they were all caught and left to rot in an Underworld prison for years, where they were punished for their crimes by being forced to share one body for the rest of their natural lives. How they escaped the prison is unknown. It was here that the entity was first referred to as Them.
Them quickly entered a normal demon lifestyle, and lived among the other demons. They came off as any other normal soul. Their personalities became stable during their time in the slammer, which they thought to be a plus as the random personality changes were what caused the demon to almost bring the Underworld to its knees. They took up the art of tailoring, which they turned out to be extremely talented at. Their fashions were displayed at every high-end clothing stores, which was great for them because that was how they were noticed by Javerick, the demon king himself. Javerick hired Them as the Royal Tailor after seeing their work, which they gladly accepted.
After Them started living among the Royal Court, their personality started to shift again, becoming worse as time progressed. Despite this, Them's job has gone unbothered, and they've even open their own business in the Underworld. They were interested in opening an Overworld branch, but the invasion has hindered the progress.
Changes from Gen One RP:
Age: Thousands of years old, with the psychical appearance of a human in their mid-20's. Immortal. (Cannot die of old age, but can be killed by murder or disease, or another outside source.)
Appearance: Them has long, messy, dark green hair, and yellow horns that stick out of their head, almost mimicking that of a bull. Their skin looks like a human's but with a green tint. Their eyes are a bright red color with black irises, and they appear to pop out of their skull when they are heated. Rarely, their eyes will turn completely black. They wear a long black suit that looks to be torn in different places, but patched together with random pieces of cloth. The suit is fitted tightly, and looks expensive despite the obvious altercations.
Race/Species: Demon
Alignment: Chaotic Evil
Affiliation: Demonic Royal Family (Royal Tailor)
Origins: Demonic
Powers: Them has the power of telekinesis, (High), which is mostly only used to allow the demon to float a few inches off the ground. They are unable to make themselves fly with this power. Rarely do they use this power on simple objects, and only ever on other living beings when the mood is right.
Them is skilled in the art of fire magic. (Medium) The demon is able to generate flames from their fingertips, as well as their mouth like a dragon. Them is limited to how much fire they can generate at a time, similar to fuel tank depleting. Not using the power allows flame to generate within them.
Unfortunately, Them has the ability to mess with people's minds, much like the demon villain of Him. Them can shift their appearance wildly and toy with the emotions of an individual, making them see things that don't really exist and aren't really there. (Low) They learn new pointers from Him frequently.
Nanos: Them does not use Nanos.
Strengths: Thank to their fire magic skills, Them is completely unaffected by fire. Flame doesn't burn them, and in fact, they don't mind extreme heat either. Them can use their fire magic without fear of harming themselves. One of their other powers, telekinesis, is extremely powerful. Them could choke someone without touching them if they pleased, but thankfully for everyone else, Them shows no interest in utilizing this power against others. One of Them's voices enjoys the art of insults and smack-talk during a fight. This is considered a strength, as the crude things they can say often leave opponents confused and open for a blow.
Weaknesses: Them is terrified of water, and steers clear of it completely if possible. Water does hinder their fire magics, but Them tends to exaggerate the fear by claiming they will literally melt if they touch water. This "fact" is false. Adding onto this, all of the voices of Them tend to be a drama queen, blowing minor problems out of proportion for the fun of it. Their worst weakness is their multiple personality disorder. They act differently randomly, which causes any situation to implode. They tend to become infatuated with cute things, and often bursts out into fits of unmatched rage.
Personality: Them has three different personalities, each listed and detailed below.
- Personality 1 - Calm:
- This personality is represented by normal colored text in speech.
Them seems coldhearted and bitter, but they are actually quite the sweetheart once you get to know them. They are very kind, and are at peace when they are doing their job, tailoring. However, they get very uncomfortable when someone asks about their past, due to how awful they used to be, and still are. They are quite cruel to people. They don't like making friends, and do not like to open up to others. This personality is the root of Them's telekinesis power.
- Personality 2 - Immature:
- This personality is presented by pink colored text in speech.
Them finds pleasure in joy in the pain of others. Seemingly the nicest demon you can come across, that is until you actually talk to them. They love to verbally belittle anyone they talk to, nitpicking every detail about them and hitting as close to home as they can. When not verbally abusing others, Them typically gushes over cute things or their crush, Him. They constantly make inappropriate comments about Him as well as anyone they find mildly attractive. They are also full of spite and, and tends to be a tad racist against aliens. This personality is the root of Them's mind manipulation power.
- Personality 3 - Brooding:
- This personality is represented by bold green colored text in speech.
Them is a dictionary example of the word evil. They usually are at their happiest when they are destroying something, or bullying someone, especially humans. They hate humans with a burning passion, and wishes for Fuse to ultimately win the ongoing war. They are also extremely jealous of Him, Aku, and Javerick for being the most powerful demons, but understands their place in the "demon tier list." They crave to learn all they can from the three, more-so from their lover, Him. Them may speak about crushing the big three on the battlefield, but they have the utmost respect for them. They are also jealous of Grim, as they think that they should have the job of reaping souls.
Biography: Not much is know of █████'s past. History books say that many years ago, three demons know as █████, █████, and █████ went on rampages in the Underworld. These three souls were banned from the Underworld, left to create chaos in the Overworld. Reports have said the three were never seen together, but they were all caught and left to rot in an Underworld prison for years, where they were punished for their crimes by being forced to share one body for the rest of their natural lives. How they escaped the prison is unknown. It was here that the entity was first referred to as Them.
Them quickly entered a normal demon lifestyle, and lived among the other demons. They came off as any other normal soul. Their personalities became stable during their time in the slammer, which they thought to be a plus as the random personality changes were what caused the demon to almost bring the Underworld to its knees. They took up the art of tailoring, which they turned out to be extremely talented at. Their fashions were displayed at every high-end clothing stores, which was great for them because that was how they were noticed by Javerick, the demon king himself. Javerick hired Them as the Royal Tailor after seeing their work, which they gladly accepted.
After Them started living among the Royal Court, their personality started to shift again, becoming worse as time progressed. Despite this, Them's job has gone unbothered, and they've even open their own business in the Underworld. They were interested in opening an Overworld branch, but the invasion has hindered the progress.
Changes from Gen One RP:
- Them remains mostly unchanged from the original. They've received minor tweak to both powers and backstory to flow better, but is largely unchanged.
Supreme Demon Overlord of Everything in Existence, aka Note
Name: Note, the Supreme Demon Overlord of Everything in Existence
Age: Immortal (probably)
Appearance: He's a piece of magical paper. Self-explanatory. Here.
Race: Tree
Alignment: Chaotic Neutral
Affiliation: Demon Royal Family (sorta)
Origins: Demon(ish)
Powers: None, though he is capable of moving around and "speaking" thanks to his magical powers gifted to him by Him.
Strengths: He can sing, dance, and speak, which is pretty incredible considering he's only paper. He has a big heart and is loyal to people he considers his closest friends and family. He is freaken adorable and easy to fall in love with.
Weaknesses:What the hell is a weakness, foolish mortal? He's weak to water, though it won't kill him; it'll just make him soggy and miserable. He's also weak to the wind, which can literally lift him up against his will and direct him whichever way it decides; this happens more often than you think. He doesn't know when to "shut his mouth" and will say whatever comes to mind. He also can't draw (this insult has been known to drop him to his "knees").
Likes: "Singing", Hex Girls, Puffy AmiYumi, his family, adventuring
Dislikes: Gangreen Gang, getting soggy, the wind (especially the wind)
Personality: Note is literally a demon paper. Literally. Let that sink in for a moment. While you may assume he'd have a flat personality, he actually doesn't. Although not overly complex, Note does stand out in his own way. He's childish, considering his "young" age, but he's also quite mature at random times, no doubt an influence from his demonish heritage. He's stubborn to a fault, even making Elyon tolerate his presence simply by hanging around her and declaring her his mother (since she was the first person he saw). Plus, he was capable of becoming living, breaking past Him's expectations for what he was meant to be and becoming his own being. He's a bit of a troublemaker, no doubt another side-effect from being a creation of Him. Note is fun-loving and has a massive imagination, sometimes believing the fantasy he made up to be real. He loves to "sing" and makes various pop culture references when he feels it is appropriate. He has no sense of personal property (at least not when it comes to others), and will invade people's spaces (and sometimes homes) without a worry or a care. He has no mal-intent towards anyone and likes people, up until they do something to make him think differently of them. He prefers demons over other species, but gets along well with just about anyone ('cept Ice King because his fanfiction was dreadful).
History: In another Earth, Note was brought about by Him's magic. Him had sent him to Elyon's home, and, because Him likes to make people's lives miserable, made him enchanted so that the little guy would bother Elyon; which he did. While Elyon would be happy to burn the little thing up (unfortunately, Him placed a magical protection around it, making it immune to burning), Demongo has since adopted Note as his "son," and Note, in turn, has adopted Demongo and Elyon as his parents (much to Kilroy's amusement and Elyon's horror). When Elyon disappeared to parts unknown, Note went on a (not really) groundbreaking adventure, meeting the various characters of the world. He returned home swiftly and reunited with her, but a thirst for adventuring brought about a new journey.
While venturing through Nowhere, Note stumbled across an ancient amulet that ended up activating when he touched it, and he was brought into a world not too dissimilar to his own.....
Changes from Generation One RP:
Age: Immortal (probably)
Appearance: He's a piece of magical paper. Self-explanatory. Here.
Race: Tree
Alignment: Chaotic Neutral
Affiliation: Demon Royal Family (sorta)
Origins: Demon(ish)
Powers: None, though he is capable of moving around and "speaking" thanks to his magical powers gifted to him by Him.
Strengths: He can sing, dance, and speak, which is pretty incredible considering he's only paper. He has a big heart and is loyal to people he considers his closest friends and family. He is freaken adorable and easy to fall in love with.
Weaknesses:
Likes: "Singing", Hex Girls, Puffy AmiYumi, his family, adventuring
Dislikes: Gangreen Gang, getting soggy, the wind (especially the wind)
Personality: Note is literally a demon paper. Literally. Let that sink in for a moment. While you may assume he'd have a flat personality, he actually doesn't. Although not overly complex, Note does stand out in his own way. He's childish, considering his "young" age, but he's also quite mature at random times, no doubt an influence from his demonish heritage. He's stubborn to a fault, even making Elyon tolerate his presence simply by hanging around her and declaring her his mother (since she was the first person he saw). Plus, he was capable of becoming living, breaking past Him's expectations for what he was meant to be and becoming his own being. He's a bit of a troublemaker, no doubt another side-effect from being a creation of Him. Note is fun-loving and has a massive imagination, sometimes believing the fantasy he made up to be real. He loves to "sing" and makes various pop culture references when he feels it is appropriate. He has no sense of personal property (at least not when it comes to others), and will invade people's spaces (and sometimes homes) without a worry or a care. He has no mal-intent towards anyone and likes people, up until they do something to make him think differently of them. He prefers demons over other species, but gets along well with just about anyone ('cept Ice King because his fanfiction was dreadful).
History: In another Earth, Note was brought about by Him's magic. Him had sent him to Elyon's home, and, because Him likes to make people's lives miserable, made him enchanted so that the little guy would bother Elyon; which he did. While Elyon would be happy to burn the little thing up (unfortunately, Him placed a magical protection around it, making it immune to burning), Demongo has since adopted Note as his "son," and Note, in turn, has adopted Demongo and Elyon as his parents (much to Kilroy's amusement and Elyon's horror). When Elyon disappeared to parts unknown, Note went on a (not really) groundbreaking adventure, meeting the various characters of the world. He returned home swiftly and reunited with her, but a thirst for adventuring brought about a new journey.
While venturing through Nowhere, Note stumbled across an ancient amulet that ended up activating when he touched it, and he was brought into a world not too dissimilar to his own.....
Changes from Generation One RP:
- Expanded a tad on personality
- Added his dislike of Ice King
- Made wind his mortal enemy
Amp
Name/Identification/Alias: Ampere Miller (goes by Amp)
Age: 15
Appearance: Amp is a dark-skinned young boy, with reddish-brown eyes. He has wild, messy blue hair and a thin frame.
Amp typically wears one outfit- the same he’s had since the loss of his parents as a child (conveniently made by said parents to grow along as he does). The outfit includes a pair of black pants marked with purple X patterns, a pair of white bunny slippers on his feet, and a white dress shirt and black vest underneath a knee-length black coat. Atop his head, Amp wears a Felt Hat (though smaller than in-game).
Race/Species: Human
Allegiance: Good guys
Powers: Amp is a teleporter, capable of warping to any location so long as A) it’s not too far away, and B) a place he can visualize in his mind. The limit to how much range Amp has increases as he continues using his ability. When he first discovered the power at 9 years old, he was limited to a range of a few dozen feet, but over the years has warped so frequently that several miles doesn’t even break a sweat. Amp only knows that if he warps too far, too often consecutively, he’ll suffer effects like headaches, nausea, and even loss of consciousness. Similar effects tend to occur when other people warp with him for the first time.
A quirk of Amp’s warping is that, beyond being able to take people and things he’s physically connected to with him should he choose, Amp will occasionally take “debris” with him if he warps while in a particularly careless or frazzled mindset. This extends only to small, loose objects which are less than 2 feet away from Amp when he warps.
Living things which Amp wishes to take with him somewhere can throw him off course by actively resisting the warp. This will lead to both parties being warped somewhere partway between where they initially were and where they had planned. The process will be much smoother if the other party is willing to go with Amp, or if they don’t see the warp coming.
While not technically a “power,” Amp is also blessed with his coat- the pockets of which were engineered by his parents to house a nearly-infinite “hammerspace” dimension which Amp can pull a plethora of things he’s collected out of. These include his trusty black and blue aluminum bat, which is his go-to melee weapon, and his ice gun, another invention of his parents.
The ice gun has a design very reminiscent of an old school cartoony ray gun- it’s a futuristic looking blue pistol with a trio of clear rings around the “barrel”. The gun fires not when Amp pulls the trigger, but when he releases it, and the effect of the gun varies based on how long Amp holds the trigger before release.
If held for less than a second, the gun will discharge a blast of snowy powder. This setting is comparatively harmless, and will at worst leave whoever is hit with it covered in a thin layer of frost.
If held for 1 second, the first of the three rings lights a bright blue, and the ensuing shot can freeze solid a small target (a single part of someone’s body, for instance).
If held for 2 seconds, the first and second rings light up, and the blast can freeze a larger target, like most or all of a whole body.
If held for 3 seconds, all three rings light up, and the target is blasted with a cold shot that launches them several feet back and will leave a concentrated with a deep chill.
How long the freeze lasts depends on the strength of the target. The gun itself draws power from moisture in the air (think Frozone), meaning hot environments drastically decrease its effectiveness.
Strengths:
Photographic Memory- the requirements of Amp’s warping have forced him to become VERY good at remembering visuals. He can almost perfectly recall and describe places, objects, or faces that he’s seen.
Lateral thinking- Amp is a clever and creative problem-solver, and is capable of finding unique solutions to problems, including making useful tools out of impractical objects.
Endurance- Amp has almost abnormal levels of durability, able to take a surprising amount of punishment, though it’s not enough that he or anyone else has ever questioned it. Amp is still very much a fleshy human, and will suffer the effects of magic or nanos same as anyone else, but physical injuries that might immobilize or knock out another person will often leave Amp hurt, winded and dazed, but still active enough to stand, walk, and talk.
Weaknesses:
Any other kind of memory- while not the worst, Amp is far from strong when it comes to non-visual forms of memory. People’s names, events, even just plain old normal vocabulary will often slip his mind, requiring a reminder from someone else.
Fighting prowess- Amp gets by in a lot of fights by abusing his warping and the plethora of potential tools/weapons in his coat. Amp has gotten so used to fighting with unconventional tricks and tools that he’s got zero experience with firearms outside of his ice gun, and has never practiced any kind of formal fighting technique. Any weapon more complicated than “point and shoot” will likely take Amp a while to figure out. Altogether, unless the enemy is very simpleminded or weak, Amp is comparatively worthless in a fight if he is unable to warp, separated from his coat, or especially both.
Lack of Education- Amp got very little in the form of schooling, and is thus comparatively Book Dumb.
Vengeance streak- Amp holds steadfast grudges can be incredibly petty toward his enemies, and if he perceives himself as having an advantage over an opponent he will toy with and torment them rather than finish them off. This leaves them with many opportunities to turn the tables.
Likes:
Company- Amp will go out of his way to avoid being alone. If he’s not spending time with his friends then he’s hanging out aimlessly or drawing attention to himself in populated places.
Adventure- Amp is easily bored, and will gravitate to people nearby who have things going on that seem exciting.
Food- Amp can often be found hankering for or munching on things while doing other things, sweets especially. Amp has hypothesized that his need for food is connected to his constant warping, but doesn’t actually have solid evidence of this.
Music- Amp loves to dance, sing, and play music (whether he’s any good at it is up for debate). He carries a tape deck in his coat and will put on tunes to mess around to when nothing else is going on.
Dislikes:
Loneliness/Being separated from people: Amp will do whatever it takes to stay around people. Two things he hates are complete isolation and the idea of having to end any of his close relationships. Both serve to remind him of the years he spent homeless and alone.
Fire: not pronounced enough to be considered a weakness, but noticeable to those paying attention to him. Just as his ice gun will perform worse in hot environments, Amp gets slightly nervous and frantic (moreso than usual) in the presence of large fires. Placed in a burning building and unable to get away, he will begin outright panicking.
Personality: The best way to describe Amp’s personality is that he’s “always on”. Even when he’s doing nothing he’s almost never sitting still, always talking with his hands or gesturing emphatically. There are few people who can get him to stop pacing or fiddling or warping around a room at any given moment. He has a tic where he will indicate things/people he is talking to/about by snapping his fingers and pointing at them.
Amp has a very rigid moral compass, and he’s not remotely afraid of paying evil unto evil- mess with Amp’s friends, or do something he finds sufficiently condemnable, and you’ll be lucky if he stops at just hurting you really bad.
Amp has a tendency to be extreme in his relationships too; if he likes you, then you’re his friend for life and he’ll do anything to keep you smiling and thinking well of him, but if you make a bad impression, he’ll dedicate himself to pestering and foiling you whenever possible.
Amp spent a long chunk of his life without any significant relationships to speak of, and in seeking to fill that hole, he attaches himself to his friends and loved ones to almost unhealthy degrees. He tends to invade personal space or get wrapped up in issues he has nothing to do with, if people he cares about are involved.
All of this stems from a deep-seated worry on Amp’s part that no matter how much attention and care he displays on his friends, it’s never enough. Ironically, this can naturally lead to people finding him offputting or obnoxious.
Amp feels compelled to help people in need when he comes across them, including total strangers, as a way of making even more friends. If he spots someone in a bad mood, he’ll attempt to cheer them up or distract them.
Is a bit of a troll- a fan of switching topics, spouting what seems like nonsense, or physically throwing people off guard to get a reaction out of them or leave them confused in his wake. This, combined with his hyperactivity and tendency to act in extremes, has made him an object of interest among beings who thrive on chaos and discord.
Biography:
Ampere was born to Harriet and Jules, a pair of young engineers who lived in a secluded house with had a habit of making odd inventions more for personal use than commercial. The pair showered Amp as well as each other with endless affection, spending countless time on family activities, and the boy had a great interest in their work. The two parents were encouraging of Amp joining in their shared passion, and had made him numerous gifts of their own design, including his coat, hat, and ice gun. However, before he was old enough to do so in stride, disaster struck. Amp had, by unfortunate accident, set fire to the family home by futzing around with the Miller’s experimental panini maker while unsupervised at the age of 9. In a moment of panic and fear, Amp had warped himself out of of them home as the fire spread. This was the first time Amp had ever discovered this ability, and even though he had only warped a few dozen yards away from the house, the distance was enough to give the boy debilitating pain and nausea for a considerably long time. When Amp regained his faculties, his home had burnt entirely to cinders, and his parents were nowhere to be found. The pair, ignorant to his warping abilities has stayed inside the house looking frantically for the boy, and had perished together in the flames.
Amp figured his parents were gone after searching through the burnt remains of his home, and in a fit of guilt over what had happened, ran away and never looked back. The next 6 years tended to blend together in Amp’s mind- life was spent as a young vagabond, with Amp having no desire to find himself another family. Either that, or he’d believed he didn’t deserve one. Amp made due with honing his warping abilities, and using them to pilfer money, food, and any other odd things he desired on a whim, as well as avoiding authorities, though he’d made sure to avoid hurting anyone whenever possible. Even though he also took new clothes as the desire struck him, Amp never abandoned the outfit he had been wearing on the night of the house fire for too long. Due to a mix of trauma, naturally poor memory, and all of his family records being lost with his house, Amp began to lose much of his identity over the years- no longer keeping track of his birthday, Amp had forgotten what date it was, and if asked is even a bit fuzzy on exactly how old he is, sometimes providing a range of answers from 13-16. He had also buried his family name. Amp never stayed in one place very long, and though he would occasionally meet people, make friends (as well as enemies) and even find some shelter on his journeys, no relationship would ever last very long before Amp was on to the next adventure.
Now at the age of 15, Amp continues to wander aimlessly, looking for the next distraction to occupy his time.
Nanos: N/A
Changes from the Generation One RP
*Aged down significantly
*Interactions with other characters wiped clean.
Age: 15
Appearance: Amp is a dark-skinned young boy, with reddish-brown eyes. He has wild, messy blue hair and a thin frame.
Amp typically wears one outfit- the same he’s had since the loss of his parents as a child (conveniently made by said parents to grow along as he does). The outfit includes a pair of black pants marked with purple X patterns, a pair of white bunny slippers on his feet, and a white dress shirt and black vest underneath a knee-length black coat. Atop his head, Amp wears a Felt Hat (though smaller than in-game).
Race/Species: Human
Allegiance: Good guys
Powers: Amp is a teleporter, capable of warping to any location so long as A) it’s not too far away, and B) a place he can visualize in his mind. The limit to how much range Amp has increases as he continues using his ability. When he first discovered the power at 9 years old, he was limited to a range of a few dozen feet, but over the years has warped so frequently that several miles doesn’t even break a sweat. Amp only knows that if he warps too far, too often consecutively, he’ll suffer effects like headaches, nausea, and even loss of consciousness. Similar effects tend to occur when other people warp with him for the first time.
A quirk of Amp’s warping is that, beyond being able to take people and things he’s physically connected to with him should he choose, Amp will occasionally take “debris” with him if he warps while in a particularly careless or frazzled mindset. This extends only to small, loose objects which are less than 2 feet away from Amp when he warps.
Living things which Amp wishes to take with him somewhere can throw him off course by actively resisting the warp. This will lead to both parties being warped somewhere partway between where they initially were and where they had planned. The process will be much smoother if the other party is willing to go with Amp, or if they don’t see the warp coming.
While not technically a “power,” Amp is also blessed with his coat- the pockets of which were engineered by his parents to house a nearly-infinite “hammerspace” dimension which Amp can pull a plethora of things he’s collected out of. These include his trusty black and blue aluminum bat, which is his go-to melee weapon, and his ice gun, another invention of his parents.
The ice gun has a design very reminiscent of an old school cartoony ray gun- it’s a futuristic looking blue pistol with a trio of clear rings around the “barrel”. The gun fires not when Amp pulls the trigger, but when he releases it, and the effect of the gun varies based on how long Amp holds the trigger before release.
If held for less than a second, the gun will discharge a blast of snowy powder. This setting is comparatively harmless, and will at worst leave whoever is hit with it covered in a thin layer of frost.
If held for 1 second, the first of the three rings lights a bright blue, and the ensuing shot can freeze solid a small target (a single part of someone’s body, for instance).
If held for 2 seconds, the first and second rings light up, and the blast can freeze a larger target, like most or all of a whole body.
If held for 3 seconds, all three rings light up, and the target is blasted with a cold shot that launches them several feet back and will leave a concentrated with a deep chill.
How long the freeze lasts depends on the strength of the target. The gun itself draws power from moisture in the air (think Frozone), meaning hot environments drastically decrease its effectiveness.
Strengths:
Photographic Memory- the requirements of Amp’s warping have forced him to become VERY good at remembering visuals. He can almost perfectly recall and describe places, objects, or faces that he’s seen.
Lateral thinking- Amp is a clever and creative problem-solver, and is capable of finding unique solutions to problems, including making useful tools out of impractical objects.
Endurance- Amp has almost abnormal levels of durability, able to take a surprising amount of punishment, though it’s not enough that he or anyone else has ever questioned it. Amp is still very much a fleshy human, and will suffer the effects of magic or nanos same as anyone else, but physical injuries that might immobilize or knock out another person will often leave Amp hurt, winded and dazed, but still active enough to stand, walk, and talk.
Weaknesses:
Any other kind of memory- while not the worst, Amp is far from strong when it comes to non-visual forms of memory. People’s names, events, even just plain old normal vocabulary will often slip his mind, requiring a reminder from someone else.
Fighting prowess- Amp gets by in a lot of fights by abusing his warping and the plethora of potential tools/weapons in his coat. Amp has gotten so used to fighting with unconventional tricks and tools that he’s got zero experience with firearms outside of his ice gun, and has never practiced any kind of formal fighting technique. Any weapon more complicated than “point and shoot” will likely take Amp a while to figure out. Altogether, unless the enemy is very simpleminded or weak, Amp is comparatively worthless in a fight if he is unable to warp, separated from his coat, or especially both.
Lack of Education- Amp got very little in the form of schooling, and is thus comparatively Book Dumb.
Vengeance streak- Amp holds steadfast grudges can be incredibly petty toward his enemies, and if he perceives himself as having an advantage over an opponent he will toy with and torment them rather than finish them off. This leaves them with many opportunities to turn the tables.
Likes:
Company- Amp will go out of his way to avoid being alone. If he’s not spending time with his friends then he’s hanging out aimlessly or drawing attention to himself in populated places.
Adventure- Amp is easily bored, and will gravitate to people nearby who have things going on that seem exciting.
Food- Amp can often be found hankering for or munching on things while doing other things, sweets especially. Amp has hypothesized that his need for food is connected to his constant warping, but doesn’t actually have solid evidence of this.
Music- Amp loves to dance, sing, and play music (whether he’s any good at it is up for debate). He carries a tape deck in his coat and will put on tunes to mess around to when nothing else is going on.
Dislikes:
Loneliness/Being separated from people: Amp will do whatever it takes to stay around people. Two things he hates are complete isolation and the idea of having to end any of his close relationships. Both serve to remind him of the years he spent homeless and alone.
Fire: not pronounced enough to be considered a weakness, but noticeable to those paying attention to him. Just as his ice gun will perform worse in hot environments, Amp gets slightly nervous and frantic (moreso than usual) in the presence of large fires. Placed in a burning building and unable to get away, he will begin outright panicking.
Personality: The best way to describe Amp’s personality is that he’s “always on”. Even when he’s doing nothing he’s almost never sitting still, always talking with his hands or gesturing emphatically. There are few people who can get him to stop pacing or fiddling or warping around a room at any given moment. He has a tic where he will indicate things/people he is talking to/about by snapping his fingers and pointing at them.
Amp has a very rigid moral compass, and he’s not remotely afraid of paying evil unto evil- mess with Amp’s friends, or do something he finds sufficiently condemnable, and you’ll be lucky if he stops at just hurting you really bad.
Amp has a tendency to be extreme in his relationships too; if he likes you, then you’re his friend for life and he’ll do anything to keep you smiling and thinking well of him, but if you make a bad impression, he’ll dedicate himself to pestering and foiling you whenever possible.
Amp spent a long chunk of his life without any significant relationships to speak of, and in seeking to fill that hole, he attaches himself to his friends and loved ones to almost unhealthy degrees. He tends to invade personal space or get wrapped up in issues he has nothing to do with, if people he cares about are involved.
All of this stems from a deep-seated worry on Amp’s part that no matter how much attention and care he displays on his friends, it’s never enough. Ironically, this can naturally lead to people finding him offputting or obnoxious.
Amp feels compelled to help people in need when he comes across them, including total strangers, as a way of making even more friends. If he spots someone in a bad mood, he’ll attempt to cheer them up or distract them.
Is a bit of a troll- a fan of switching topics, spouting what seems like nonsense, or physically throwing people off guard to get a reaction out of them or leave them confused in his wake. This, combined with his hyperactivity and tendency to act in extremes, has made him an object of interest among beings who thrive on chaos and discord.
Biography:
Ampere was born to Harriet and Jules, a pair of young engineers who lived in a secluded house with had a habit of making odd inventions more for personal use than commercial. The pair showered Amp as well as each other with endless affection, spending countless time on family activities, and the boy had a great interest in their work. The two parents were encouraging of Amp joining in their shared passion, and had made him numerous gifts of their own design, including his coat, hat, and ice gun. However, before he was old enough to do so in stride, disaster struck. Amp had, by unfortunate accident, set fire to the family home by futzing around with the Miller’s experimental panini maker while unsupervised at the age of 9. In a moment of panic and fear, Amp had warped himself out of of them home as the fire spread. This was the first time Amp had ever discovered this ability, and even though he had only warped a few dozen yards away from the house, the distance was enough to give the boy debilitating pain and nausea for a considerably long time. When Amp regained his faculties, his home had burnt entirely to cinders, and his parents were nowhere to be found. The pair, ignorant to his warping abilities has stayed inside the house looking frantically for the boy, and had perished together in the flames.
Amp figured his parents were gone after searching through the burnt remains of his home, and in a fit of guilt over what had happened, ran away and never looked back. The next 6 years tended to blend together in Amp’s mind- life was spent as a young vagabond, with Amp having no desire to find himself another family. Either that, or he’d believed he didn’t deserve one. Amp made due with honing his warping abilities, and using them to pilfer money, food, and any other odd things he desired on a whim, as well as avoiding authorities, though he’d made sure to avoid hurting anyone whenever possible. Even though he also took new clothes as the desire struck him, Amp never abandoned the outfit he had been wearing on the night of the house fire for too long. Due to a mix of trauma, naturally poor memory, and all of his family records being lost with his house, Amp began to lose much of his identity over the years- no longer keeping track of his birthday, Amp had forgotten what date it was, and if asked is even a bit fuzzy on exactly how old he is, sometimes providing a range of answers from 13-16. He had also buried his family name. Amp never stayed in one place very long, and though he would occasionally meet people, make friends (as well as enemies) and even find some shelter on his journeys, no relationship would ever last very long before Amp was on to the next adventure.
Now at the age of 15, Amp continues to wander aimlessly, looking for the next distraction to occupy his time.
Nanos: N/A
Changes from the Generation One RP
*Aged down significantly
*Interactions with other characters wiped clean.
Last edited by Mr.Didathing on Sat Jun 13, 2020 9:33 am; edited 1 time in total
Mr.Didathing- Posts : 1619
Join date : 2013-09-08
Re: Coordinator OC Bios
True Name: Elyon Von Abyssal
Alias: Elyon Abyss (previously Selena DeLaga)
Nickname: Elyon/Ely/Eli
Age: 18
Appearance: A fairly slim young caucasian adult with long, dark red hair and blue eyes; her ears are slightly pointed at the tip and her canines are slightly longer than a normal human’s. Elyon has a long scar on her left cheek along with a mole resting under her left eye. She is often wearing a simple T-shirt, a denim jacket, jeans and hiking boots along with a backpack to store her things.
Race/Species: Half-Human/Half-Demon
Allegiance: Neutral (leans more towards Good)
Affiliation: Demonic Royal Family (unknowingly)
Origins: Demon
Powers:
Power Surge - With a burst of adrenaline, Ely’s strength increases (i.e. being able to lift a bus full of people, though needing great effort), causing dark purple splotches across both of her arms and red energy buzzing about them. It lasts only a couple of minutes. Level: Medium
Dark Claw - The splotches on one of Ely’s arms spread until it’s entirely dark purple with red energy buzzing around it before turning into a large and sharp claw. This power is fairly erratic and she doesn’t have a good grasp of control over it yet. It happens randomly when she uses her Power Surge ability. Level: Medium
Nanos: Dexter - Recall
Strengths:
- Abnormal Strength
- Fast Regeneration
- Brave
- Survivalist
- Power Boosts Around Dark Magic
Weaknesses:
- Distrustful
- Allergic to Light Magic
- Stubborn
- Withdrawn
- Unstable Powers
Likes:
- Traveling/Exploring
- Independence
- Burgers
- Smoothies
- Being Left Alone
Dislikes:
- Confinement
- Being Stared At
- Being Touched
- Bullying
- Seafood
Personality:
Biography
Inventory:
Rucksack - When she ran away, this worn rucksack was what she took with her and put a variety of stuff in to survive on her own until she found something to sustain herself. It’s filled with snacks, first aid and money.
Necklace - This blue necklace is about the only thing she has of her parents and she stole it from her aunt who had it hidden in the house somewhere. It is a blue gem wrapped in metal with five runes etched into it and an odd symbol on the back. It seems to glow faintly when her powers start acting up.
Changes from the previous RP:
- She has been reset back to how she first started in the previous Rp except she's aged up to 18 instead of 17
- Alias has changed from Selena Von Abyss to Elyon Abyss.
- Used to be known as Selena DeLaga now instead of just Elyon like in the old rp
- Personality has been fixed to be more fleshed out
- Biography has changed for a less edgy, but still painful past
- Met her uncle previously, but didn't know who he was
- Appearance has changed slightly
- She has a Nano
- Ely starts out with her parent's necklace
Alias: Elyon Abyss (previously Selena DeLaga)
Nickname: Elyon/Ely/Eli
Age: 18
Appearance: A fairly slim young caucasian adult with long, dark red hair and blue eyes; her ears are slightly pointed at the tip and her canines are slightly longer than a normal human’s. Elyon has a long scar on her left cheek along with a mole resting under her left eye. She is often wearing a simple T-shirt, a denim jacket, jeans and hiking boots along with a backpack to store her things.
- Elyon:
Race/Species: Half-Human/Half-Demon
Allegiance: Neutral (leans more towards Good)
Affiliation: Demonic Royal Family (unknowingly)
Origins: Demon
Powers:
Power Surge - With a burst of adrenaline, Ely’s strength increases (i.e. being able to lift a bus full of people, though needing great effort), causing dark purple splotches across both of her arms and red energy buzzing about them. It lasts only a couple of minutes. Level: Medium
Dark Claw - The splotches on one of Ely’s arms spread until it’s entirely dark purple with red energy buzzing around it before turning into a large and sharp claw. This power is fairly erratic and she doesn’t have a good grasp of control over it yet. It happens randomly when she uses her Power Surge ability. Level: Medium
Nanos: Dexter - Recall
Strengths:
- Abnormal Strength
- Fast Regeneration
- Brave
- Survivalist
- Power Boosts Around Dark Magic
Weaknesses:
- Distrustful
- Allergic to Light Magic
- Stubborn
- Withdrawn
- Unstable Powers
Likes:
- Traveling/Exploring
- Independence
- Burgers
- Smoothies
- Being Left Alone
Dislikes:
- Confinement
- Being Stared At
- Being Touched
- Bullying
- Seafood
Personality:
- Personality - 4 Paragraphs:
- One of the most prominent things about Elyon is that she prefers to do everything alone. She doesn’t trust people easily and is more inclined to believe they have malicious intent than what may actually be the case. Because of this she does not look for help, even when she needs it, and refuses it when asked unless she’s backed against a wall. She’s incredibly stubborn and believes the only way to live is to do it by yourself no matter how taxing it is. She also can’t stand feeling trapped or forced into a situation which is why she has adopted a more independent lifestyle. It gives her more freedom to do what she wants and give her more options in life (especially away from other people).
Because of this type of isolation, Ely is very withdrawn, always taking a back seat and staying in her own little corner. Not many casual conversations interest her unless they could lead her to her parents, who have been MIA for years, and would rather be left alone. She avoids people when she can and when she can’t she gets quiet and can get rather defensive; lashing out even when she doesn’t necessarily mean to. This happens incredibly often considering she is a tad ignorant on social cues, especially among those of her own age. She also can’t stand being touched considering she hasn’t had very good experiences with physical interaction and will most likely slap your hand away if you try to hug her or touch her in anyway.
However, despite having what many could call a bad attitude, she isn’t without empathy, especially to those that have had a harsh life like her. It is especially hard for her to ignore when she witnesses bullying and it will be one of the few things she’ll involve herself in. She is more than willing to fight the aggressors since she is not afraid of confrontation and is confident in herself to be strong enough to engage. And for those who are bullied, she doesn’t give sugar-coated advice, but is rather blunt even when she means well, hoping that it will help them become more self-sufficient and stand on their own two feet.
That being said, someone who is incompetent and seems to have no desire to help themselves quickly becomes the object of her irritation. While Ely is surely a level-headed person, especially for an 18 year old, she doesn’t have the best patience and can get easily annoyed. Instead of taking long periods to figure something out or to do something right, she is most likely to give up and look for other solutions than stick it out, especially if it seems like it’s not working. The only exception is when looking for her parents or in a more life threatening situation, but those are few and far between.
Biography
- Biography - 10 Paragraphs:
- As far as Ely can remember, she has been raised by her aunt and uncle after her parents disappeared. At the time she was called Selena and her life was full of pain from being abused by her aunt and uncle. Said uncle berated her, spat at her and even encouraged his wife to continue similar behavior towards the young girl with added beatings. They kept her inside constantly and never let her bring anyone over for anything for any reason, not even for her birthday. Everyday she felt like she lived in a prison rather than an actual home and it was getting harder and harder for her to keep some of the more violent urges from taking over her mind and body. She knew it was wrong to kill people, especially family since they were all she ever knew, but the abuse was getting too hard to bear and that didn’t even take into account the bullying she endured at school.
Kids made fun of her for not having any parents, for having weird teeth, her long, abnormally red, hair; stuff that made her different. She became more and more a recluse who never interacted with any of the kids and even lashed out a few times that caused her detention and even more abuse at home. People would avoid her if at all possible, moving away if she came to sit down or hiding when she came to ask if she could play. It got so bad that Ely started to skip school since she wasn’t treated any better than at home, but didn’t want to return there either. Of course this caused her situation to become worse once her aunt and uncle learned of her skipping out and would often lock her in her room without any food for the rest of the day.
However, the rage within her continued to grow until it couldn’t be contained anymore. Reaching out, her fingers became like sharpened claws and slashed at the kids who had been harassing her that day. Blood splattered onto the ground and the children found themselves with large, deep gashes across their bodies while Elyon looked at them with slit pupils that glowed red with power buzzing around her. Those children were eventually put in the hospital and Ely was expelled from the school for her violent behavior.
This happened when she was ten and of course rumors buzzed about this demon child who had nearly killed some children with her demonic powers. The rumors exploded to popularity in gossip columns in newspapers and magazines, to the point that her aunt and uncle decided to move; not that it did anything. The cycle repeated in the next couple of schools until they finally moved around Pokey Oaks area when she turned 13. Things started off the same way and would have repeated again if not for a chance encounter with a new substitute teacher by the name Kilroy Green after she skipped school again.
While he was very friendly and welcoming to her, Ely, at this point, had developed a mistrust with many people, especially adults, and kept her distance; acting like your typical edgy and rebellious teenager. One thing she DID notice, however, was that after getting nagged about responsibility and promised that the bullying would stop, it DID stop. It was jarring and she felt out of place not having someone hound or berate her at every corner of the day, but as it continued, so did her quality of life (at least somewhat). She wasn’t as violent and didn’t skip school all that often anymore and while people still avoided her, she didn’t have to deal with the stress of confrontation; a welcome relief. Ely was, however, at a loss on how to thank the teacher, as it was one of the few nice things anyone has ever done for her. Unfortunately, she didn’t have enough time to come up with anything before things shifted again.
Her aunt and uncle noticed the change in Ely as well as her life started to improve at school, however when they found out it was due to the new teacher they forced her to pack everything and move once again far, far away from the city. This act was about the last straw for the young girl, who had finally achieved some peace in her abusive life only to be taken away from her. She hatched a plan then, a plan that would span for four more years as she started to stash things piece by piece, steal money little by little, route maps and easy places to escape to and hide.
At age 17 ½, Ely took everything she had packed, everything she had saved up and stole over the past four years and left her aunt and uncle’s house and ran as far away as she could. There was a general direction, but for the most part she was oblivious to where she was actually going to end up and she didn’t really care as long as she got away from her abusive family. Would they be looking for her? She wasn’t sure, part of her was convinced they wanted her dead anyway, but then maybe she gave them reason in life; a person to hurt and take out all of their hate on. Not that it mattered to her, she was content to leave them behind forever.
She traveled for weeks, maybe even months, slowly eating the food she managed to bring with her, buying only what was absolutely necessary and moving on. Everything seemed to be okay before she was attacked by what would later be known as a Fusion Spawn that managed to trigger her powers for a brief moment, though it did leave her terribly exhausted afterwards. Still… the more she traveled the more she saw these creatures and as she got closer to civilization they became more twisted and dangerous.
Then she stumbled back into Townsville and found out about the fight against Fuse and his minions. While there was a part of her that dreaded even thinking about interacting with people she didn’t even know, there was a feeling, deep in her gut, that this might lead something to her parents. She hadn’t really had the ability to find them and even when the whole world was her oyster there wasn’t anything she could learn about them. But this? Well, she had turned 18 finally and she had nowhere else to go nor any other leads and she was running out of funds; it was only sensible that she help fight, at least for the time being. Nanos seemed handy as well with her feeling like she wasn’t in control of her body half of the time when she was fighting.
So, without much delay, Ely set forth to get herself a Nano (Dexter) and willingly join the cause (now under the new name Elyon Abyss), though she still kept her distance and did missions and other quests by herself. Will she find anything out about her parents? She can only hope so.
Inventory:
Rucksack - When she ran away, this worn rucksack was what she took with her and put a variety of stuff in to survive on her own until she found something to sustain herself. It’s filled with snacks, first aid and money.
Necklace - This blue necklace is about the only thing she has of her parents and she stole it from her aunt who had it hidden in the house somewhere. It is a blue gem wrapped in metal with five runes etched into it and an odd symbol on the back. It seems to glow faintly when her powers start acting up.
- Family Necklace:
Changes from the previous RP:
- She has been reset back to how she first started in the previous Rp except she's aged up to 18 instead of 17
- Alias has changed from Selena Von Abyss to Elyon Abyss.
- Used to be known as Selena DeLaga now instead of just Elyon like in the old rp
- Personality has been fixed to be more fleshed out
- Biography has changed for a less edgy, but still painful past
- Met her uncle previously, but didn't know who he was
- Appearance has changed slightly
- She has a Nano
- Ely starts out with her parent's necklace
Last edited by Blueyedemoness on Sun Dec 27, 2020 2:01 am; edited 8 times in total
Blueyedemoness- Posts : 235
Join date : 2013-06-16
Location : Home
Zane Starr
Name: Zane Starr
Age: 19
Appearance:
Origins: None (no powers)
Allegiance: Good
Nanos: Yes
- Preferred Powers: Sleep, Run, and Heal
Strengths:
1. Actually pretty smart and good at strategizing (except navigation wise)
2. Good in swordsmanship (though has a lot to learn still and developing his own style)
3. Pretty adaptable if situations fall apart (which also makes it easy to rely on him since he won’t lose his cool)
Weaknesses:
1. Extremely bad when it comes to directions
2. Finds it hard to trust people he isn’t close with (he’s able to work with others, but his lack of trust does things like make him put too much pressure on himself for strategies since he doesn’t believe others can handle it for example)
3. Has low motivation for most things
Likes: idols, Orchid Bay, sleeping, freedom, constellations
Dislikes: Having to go to places he’s never been to before, fighting, working hard: Zane generally just wants to live a free and easy life, so having to do things that require a lot of effort puts him off. Falcons – falcons hate ravens, so Zane doesn’t like them cause of Cyrus. Supernatural superstitions.
Personality:
Biography:
• Sword named Morphonica
• A white scarf that he received from his father before his home was destroyed. It’s his last memento of his family and home that he always wears.
• A black bandana that he found when he discovered Cyrus. He wears this around his wrist ever since Cyrus was killed to honor his lost friend
• Nano potions
• Nanocom
Changes from Generation One RP:
• Zane’s (and his siblings) last name has been changed from Hoshi to Starr
• Anything related to Vilgax or Demongo is gone from his backstory
• He identifies Orchid Bay as his home now instead of Peach Creek
• He is a graduate of the Academy now
• He befriended a crow named Cyrus before it was killed in a fusion attack and has a memento of him in addition to his scarf
• He is unaware if any of his family aside from his brother is alive
Age: 19
Appearance:
- Not pictured details::
- Height: 6’2 |wears black bandana on his wrist when not in serious mode | sword and sheath on his right hip
- Not combat mode:
- Combat mode:
Origins: None (no powers)
Allegiance: Good
Nanos: Yes
- Preferred Powers: Sleep, Run, and Heal
Strengths:
1. Actually pretty smart and good at strategizing (except navigation wise)
2. Good in swordsmanship (though has a lot to learn still and developing his own style)
3. Pretty adaptable if situations fall apart (which also makes it easy to rely on him since he won’t lose his cool)
Weaknesses:
1. Extremely bad when it comes to directions
2. Finds it hard to trust people he isn’t close with (he’s able to work with others, but his lack of trust does things like make him put too much pressure on himself for strategies since he doesn’t believe others can handle it for example)
3. Has low motivation for most things
Likes: idols, Orchid Bay, sleeping, freedom, constellations
Dislikes: Having to go to places he’s never been to before, fighting, working hard: Zane generally just wants to live a free and easy life, so having to do things that require a lot of effort puts him off. Falcons – falcons hate ravens, so Zane doesn’t like them cause of Cyrus. Supernatural superstitions.
Personality:
- Spoiler:
- At a quick glance, Zane would seem like he’s just an idiot. He’s forgetful, gets lost really easily, is pretty lazy when not motivated, and generally doesn’t take things seriously on the surface. However, he actually is pretty smart, he just likes setting people's expectations low so that they don’t end up relying on him for things that he has no interest in. He has an analytical mind and would be a high-class strategist, it’s just that he is hard to motivate. Once he’s actually there though, he takes things seriously and strives to complete the goal the most efficient way possible.
For much of his childhood, he hadn’t had many friends and he didn’t even know if his family was alive or not. He also never really stayed at one place for long so it’s really hard for him to form connections. He doesn’t really get people that he isn’t close to, so he ends up saying the wrong thing a lot or his childish and lax tendencies end up rubbing people the wrong way. Despite that, he is willing to work with others, even if he finds it hard to trust them. A partial reason for why he finds it hard to trust people is because he thinks if he does, he’d be inclined to put them in dangerous scenarios and that’s something that he agonizes over. That’s why he’s willing to give himself the lion’s den of work.
He is a nice person though and is usually mellow and lazy. Once he gets to know someone, he’s also loyal to them, sticking by them and making sure that things don’t go wrong for them the best he can do. He also wears his interests on his sleeves. He makes it obvious if he likes something and is obnoxiously obsessed once he gets into something. If he hates something, he also makes it obnoxiously clear and will refuse to go along with it unless it is absolutely crucial.
One of Zane’s strengths though is that he always stays the same in tense situations. He’s always calm and collected and rarely lets pressure overwhelm him. So even though it’s hard to motivate him, he also doesn’t get disheartened easily. If he’s focused on something, he’s actually reliable.
Zane is generally a pacifist. Though he is a swordsman, he never goes all out except against fusions because he doesn’t want to hurt people. That’s why he developed his primary fighting style around counter attacks and using his sheathed sword. He only draws his sword against fusions and people that hurt those he cares about. However, when he needs to go all out, he ties the bandanna around his mouth so that he feels the spirit of his fallen friend is right beside him.
Biography:
- Spoiler:
- Born in a small coastal village, Zane Starr has had it rough since his life began. His older brother Antonio despised him from birth and decided to torture him day in and day out. Zane, being a child, could not understand what he did wrong (nothing in reality), but he endured it because Antonio was still his brother ultimately, and he didn’t want to upset him. The torture continued until Zane was two years old, where it culminated in Antonio trying to murder his younger brother. This attempt ended in failure and with Antonio being sent away. Two years later, a tsunami wrecked Zane’s home village, washing him away and separating him from his baby sister and parents.
Left with nothing to do but wander the world as he believed his home was gone now, the boy became a drifter, not finding a place he can settle in for long as it never quite felt the same. Things continued like this for years as he was unable to form any kind of connection with anyone or anywhere. He had lost his smile; he didn’t have any courage or happiness in him it seemed. He wanted to know what family and having a home was like.
That all began to change however when he arrived at Orchid Bay when he was fourteen years old. Living in the streets, he slowly began to mellow out and become a laid-back boy. Most of the rage that he held towards the world for taking so much from him was slowly dissipating, especially once he befriended a baby raven that he named Cyrus. Despite that though, he still felt lost. He had no real purpose in the world nor knew the true meaning of his life. He still wanted to know what having a human bond felt like, but just couldn’t work up the will easily.
One day, while reflecting on the docks with Cyrus beside him, Zane encountered a girl named Juniper Lee. The two just clicked for whatever reason; what he couldn’t understand about having a place to call home she filled in while he told her about the world she couldn’t really get to go out and see. He was able to hear what it meant to have an actual family since he never really got to experience that. He told her what he knew about constellations that he learned during his travels. Though he wasn’t aware of her status as the Te Xuan Ze, he felt that there was something that constantly stressed her out and wanted to be someone she could rely on even without telling him about what. They were simple conversations, but they meant the world to Zane as they slowly gave him hope.
As the years went on though, he started losing faith again. He began trying to track down his brother and make amends with him but could not find where he was no matter how much research he did, not leaving him with not much choice but to leave Orchid Bay by the time he was sixteen. Not wanting to say that this was goodbye to the place he could consider home, Zane decided to not say anything to Juniper and leave Cyrus behind while he started tracking his brother down. Now wandering, he began to slowly learn the way of the sword, intending to become strong by the time he returned to Orchid Bay.
Things didn’t work out the way things Zane had hoped it would, however. When Antonio eventually found him, Zane was horrified to discover that he had gone on the deep end and was trying to kill him. Shortly after that encounter, the Fusion Invasion begun, and Zane decided to return back to Orchid Bay to protect his home. However, tragedy struck by the time he returned. His longtime winged friend, Cyrus, was killed by fusions. He wasn’t able to protect something he considered precious again.
After a fusion attack in Orchid Bay ended with the murder of Cyrus and seeing that his brother didn’t want to reconnect, Zane decided that he couldn’t be weak anymore. He enrolled in the Academy so that he could become strong, eventually becoming a member of the first graduating class of the initiative to defeat Fuse. He now hopes that he is strong enough to protect the home he loves and honor his lost friend.
• Sword named Morphonica
• A white scarf that he received from his father before his home was destroyed. It’s his last memento of his family and home that he always wears.
• A black bandana that he found when he discovered Cyrus. He wears this around his wrist ever since Cyrus was killed to honor his lost friend
• Nano potions
• Nanocom
Changes from Generation One RP:
• Zane’s (and his siblings) last name has been changed from Hoshi to Starr
• Anything related to Vilgax or Demongo is gone from his backstory
• He identifies Orchid Bay as his home now instead of Peach Creek
• He is a graduate of the Academy now
• He befriended a crow named Cyrus before it was killed in a fusion attack and has a memento of him in addition to his scarf
• He is unaware if any of his family aside from his brother is alive
Kaiser- Posts : 1688
Join date : 2013-09-07
Location : Aionios
Antonio Starr
Name: Antonio Starr
Age: 22
Appearance:
Race/Species: Human
Alignment: Neutral (leans towards bad)
Affiliation: None
Origins: Magic
Source: Magic Affinity
School: Noctem
Nano(s): Damage
Strengths:
1. Stealth – While it comes natural with his magic, Antonio is an expert when it comes to hiding himself and spying, especially at night. His vision gets better at night and it’s harder to notice him. In addition, he has honed his craft on hiding without people discovering him or him doing things discreetly.
2. Good liar – Another trait that’s important for reconnaissance is the ability to deceive people, another thing that Antonio excels at. He is able to speak with such conviction and use language that is quite persuasive, using them to negotiate for things he desires.
3. Parkour – Antonio is talented in maneuvering around his environments. He can jump across small rooftop gaps and leap over obstacles easily.
Weaknesses:
1. Darkness – Since his magic requires shadows, naturally his powers don’t work in places that have no light at all.
2. Mentality – Antonio is overconfident and cocky. When he has the upper hand, Antonio decides it’s better to fool around rather than finish the job most of the time. Part of this is arrogance, but there is also a side of him that secretly wants someone to make him pay for this so that he can be free from his pain. Another thing is that he is prone to losing his mind when he is reminded of his brother. He will go berserk and lose his rationale. If he thinks about Rachell too hard, his mind shuts down and he can’t move (with extreme cases resulting in him breaking down and screaming nonsense). Antonio’s mental state is his greatest weakness.
3. Lightning – While Antonio isn’t good in darkness, it’s doubly worse when it’s raining. In addition to being dark, Antonio hates the sound of thunder and lightning flashes since they remind him of the night Rachell died. This hatred is so severe that it usually causes him to hold his head in pain and not be able to move. This extends to people that use lightning powers as well.
Likes: shadow puppets, flowers, flower arranging – These are all things that Antonio learned about/to do during his brief time with Rachell. He keeps learning about all of these things to honor her memory and because it soothes the voices within his head whenever they rampage.
Dislikes: his brother, rain, lightning – These are all things that Antonio blames for his misgivings in life. He has a great hatred for all these things.
Personality:
History:
Inventory:
• Sword named ReiYeR
• Old cellphone to record things secretly
• Nanocom
Power: Antonio’s magic is cutting shadows and setting them free. If he slices over a shadow, it “breaks its bondage” and becomes something he can control. Each of these spells have their own weakness, and they all share the common flaws of draining him greatly, as well as not being able to be used if there is no shadow.
My Shadow and I – Antonio cuts his own shadow and it acts by his own will. The shadow can’t talk or make noises, but it still has a solid form and can fight in Antonio’s stead. The main weaknesses of this technique are that any part that overlays with another shadow can’t move and that Antonio himself can’t move at all while the spell is active. Its main use is of a stealth technique. Power: High
Walking the Dog – Antonio makes a dog hand shadow and it morphs into a wolf once it “breaks free” after Antonio slashes it. It’s as ferocious and its fangs are as fierce as a normal wolf’s. The main weakness of this technique is that Antonio can only summon up to two since he only has two hands, as well as the fact that the wolves dissipate when a light source other than the sun makes contact with it, meaning it only works outside. The dogs also aren’t all that durable, disappearing after one attack. Power: Mid
Snake Binding – Antonio creates a snake hand shadow that comes out and bites wherever the head of the shadow is over before breaking free. Upon breaking free, the snake can’t move but bites down on the target with great force. Its main use is to trap the target where they are. Power: Mid
The Buck Freak – Antonio creates a deer hand shadow that charges straight ahead and rams into whatever is front of it. The main weakness of this spell is that the deer shadow can only move straight ahead and disappears once it runs into something. The main use of this spell is a direct attack. Power: Mid
Fierce Wolf – Antonio creates a wolf hand shadow using two hands this time. This wolf is stronger than his one-handed version, but he can only create one now. This one can make contact with light, but he loses control of the wolf when it touches sunlight, meaning he can only use it indoors. This wolf also lasts shorter amounts of time. Power: Mid
Changes from Generation One RP:
• Antonio (and his siblings) last name has been changed from Hoshi to Starr
• Antonio is no longer dead
• Antonio is no longer an EVO since it felt kind of random and no longer uses metal for his power. He now has his shadow-based magic and is more stealth orientated rather than brute force
• Nothing about a split personality anymore
• His backstory was altered heavily to seem more tragic and cohesive. Some details changed include: him being sent to a relative’s residence instead of a juvenile facility after he tried killing Zane (the ages were also increased for both characters when it happened), Maria’s name now is Rachell, Antonio becoming insane is because of grief and anger instead of him just always being that way, he doesn’t want to kill Zane anymore
• He doesn’t begin the RP in the service of Demongo. Will that always be the case, however?
Age: 22
Appearance:
- Not pictured details::
- Height: 6’5 | sheath and sword strapped to his back | orange marks appear across his eyes at night
- Spoiler:
Race/Species: Human
Alignment: Neutral (leans towards bad)
Affiliation: None
Origins: Magic
Source: Magic Affinity
School: Noctem
Nano(s): Damage
Strengths:
1. Stealth – While it comes natural with his magic, Antonio is an expert when it comes to hiding himself and spying, especially at night. His vision gets better at night and it’s harder to notice him. In addition, he has honed his craft on hiding without people discovering him or him doing things discreetly.
2. Good liar – Another trait that’s important for reconnaissance is the ability to deceive people, another thing that Antonio excels at. He is able to speak with such conviction and use language that is quite persuasive, using them to negotiate for things he desires.
3. Parkour – Antonio is talented in maneuvering around his environments. He can jump across small rooftop gaps and leap over obstacles easily.
Weaknesses:
1. Darkness – Since his magic requires shadows, naturally his powers don’t work in places that have no light at all.
2. Mentality – Antonio is overconfident and cocky. When he has the upper hand, Antonio decides it’s better to fool around rather than finish the job most of the time. Part of this is arrogance, but there is also a side of him that secretly wants someone to make him pay for this so that he can be free from his pain. Another thing is that he is prone to losing his mind when he is reminded of his brother. He will go berserk and lose his rationale. If he thinks about Rachell too hard, his mind shuts down and he can’t move (with extreme cases resulting in him breaking down and screaming nonsense). Antonio’s mental state is his greatest weakness.
3. Lightning – While Antonio isn’t good in darkness, it’s doubly worse when it’s raining. In addition to being dark, Antonio hates the sound of thunder and lightning flashes since they remind him of the night Rachell died. This hatred is so severe that it usually causes him to hold his head in pain and not be able to move. This extends to people that use lightning powers as well.
Likes: shadow puppets, flowers, flower arranging – These are all things that Antonio learned about/to do during his brief time with Rachell. He keeps learning about all of these things to honor her memory and because it soothes the voices within his head whenever they rampage.
Dislikes: his brother, rain, lightning – These are all things that Antonio blames for his misgivings in life. He has a great hatred for all these things.
Personality:
- Spoiler:
- The thing that Antonio wants most in the world is peace of mind. He constantly battles with himself to find his harmony. He feels the world is constantly coming for him and he struggles with coming to terms with that. He accepts that he cannot and will never feel true love, so he instead seeks peace with himself. However, this also seems near impossible for him to accomplish because he is constantly reminded of one of two things: either the loss of the one person he truly loved (Rachell) or the memory of the person he despises most in the world (Zane). This causes him to become angry and lash out at anyone around him.
Antonio doesn’t want to get close to other people anymore. While he doesn’t believe it’s even possible, he avoids people because deep down he knows the world would screw him over and take away the people he cares about like they did with Rachell. That’s why he acts abrasive and angry towards most people he meets for the first time. He also shows no fear in consequences, addressing everybody the same way, no matter their status. However, if he does end up getting close to someone, his outer shell starts to shatter, and his true personality comes out. Truthfully, he is a sarcastic and witty individual that always needs an answer for something. He is arrogant, but he’s also proud. He always puts the people he cares about most over him and would gladly do anything for them within his power.
He has a soft spot for flowers after Rachell taught him about them and flower arranging. While he avoids people, he goes out of his way to care for flowers and always makes sure that they’re in pristine condition. They’re another of the few things that can break his empty exterior and get him to showcase his true personality.
Another aspect to him is that he has a soft spot for people that remind him of Rachell. While it is painful for him to remember losing her again, Antonio also does feel a sense of gratitude and reverence for her. That’s why he will go out of his way to help those that remind him of her and treat them with his own form of kindness and respect (aka teasing them and not being afraid to speak his mind about them).
History:
- Spoiler:
- His entire life, Antonio just wanted to feel accepted. He wanted to feel loved, like he truly mattered. However, in his mind, that just never seemed to be. From his early childhood, Antonio never felt the love that he thought he needed from his parents. They cared for him, but in his head, it felt like it was more out of obligation rather than genuine love for him. Whatever they did for him just was not enough for the young boy. It only got worse when his younger brother, Zane, was born. The love that he felt wasn’t enough turned out to not even be unique in Antonio’s mind. On top of that, he believed that his parents loved their newly born more than the son they had raised for four years at that point. His jealously prompted Antonio to eventually take his anger out on his younger brother, constantly bullying him and trying to distance himself away from him. This escalated from harmless ribs to actual torture and harm to Zane, causing Antonio’s grip on the world to slowly fade away as he continued seeing his parents favor his younger brother and (in his opinion) slowly stop giving Antonio the little love they had for him. This culminated in a six-year-old Antonio attempting to murder his two-year-old brother in cold blood, only to be stopped by his father and sent away to a relative’s residence far away.
While stuck there, his sense of worth was disappearing. He no longer truly cared if he lived or not as he realized that he could never find the love that he sought. At the very least, that’s what Antonio believed. His fate changed when one day he met a girl named Rachell. Initially not paying her any mind, the boy grew to slowly accept her as she continued to reach out to him. She taught him about things like flower arranging and shadow puppets, he was regaining the feeling of his life mattering again. He saw that there was someone that was willing to give him the love that he yearned for his entire life. He truly felt as if he mattered for the first time; he was finding the love he believed his parents never gave him finally. Things took a dire turn, however.
Years later, when Antonio was fourteen, Rachell suddenly got extremely sick and was rushed to a hospital. He constantly begged who or whatever he could to spare Rachell. He was by her side as much as he was allowed to so that he could be there when she eventually recovered. He continued bringing her flowers and performing shadow puppet shows for her so that she wouldn’t be brought down while being forced to stay in that hospital bed. He did everything he possibly could to increase the likelihood that she lived. It wasn’t enough though. Despite his efforts and bartering for whatever deity would listen to take him instead of her, Rachell never recovered and died while Antonio was watching her, professing her love for him with her final breath.
It was then that Antonio came to the realization that the world truly didn’t care about him and that it was impossible for him to be loved. He began going mad and lashing out, turning his anger towards destroying property or harming innocent people. He left the town he lived in and began wandering the world, not wanting to be reminded of Rachell or the place they lived in together for all those years.
It was during these travels that he slowly began realizing that his life spiraled downward because of his younger brother Zane. His mental state slowly started deteriorating as he continued blaming his own woes on this person that he hadn’t seen in over ten years. Eventually, the two met again and the rage within Antonio reached a breaking point. He lashed out at his brother and came close to killing him again but stopped when he realized that doing so wouldn’t change anything about his life. He allowed his brother to leave and warned him to never meet him again, otherwise he would kill Zane. It was during this encounter that Antonio discovered his shadow magic and began practicing it, both as a means to better avoid people but also as a subconscious memorial for the person he loved most.
Years had passed and he had become accustomed to sneaking around and avoiding people he didn’t want now. However, his peace was disrupted once more when he learned about Fusionfall. Now he fights so that he could return to his quest for freedom, whether it comes from finding purpose in his life or death.
Inventory:
• Sword named ReiYeR
• Old cellphone to record things secretly
• Nanocom
Power: Antonio’s magic is cutting shadows and setting them free. If he slices over a shadow, it “breaks its bondage” and becomes something he can control. Each of these spells have their own weakness, and they all share the common flaws of draining him greatly, as well as not being able to be used if there is no shadow.
My Shadow and I – Antonio cuts his own shadow and it acts by his own will. The shadow can’t talk or make noises, but it still has a solid form and can fight in Antonio’s stead. The main weaknesses of this technique are that any part that overlays with another shadow can’t move and that Antonio himself can’t move at all while the spell is active. Its main use is of a stealth technique. Power: High
Walking the Dog – Antonio makes a dog hand shadow and it morphs into a wolf once it “breaks free” after Antonio slashes it. It’s as ferocious and its fangs are as fierce as a normal wolf’s. The main weakness of this technique is that Antonio can only summon up to two since he only has two hands, as well as the fact that the wolves dissipate when a light source other than the sun makes contact with it, meaning it only works outside. The dogs also aren’t all that durable, disappearing after one attack. Power: Mid
Snake Binding – Antonio creates a snake hand shadow that comes out and bites wherever the head of the shadow is over before breaking free. Upon breaking free, the snake can’t move but bites down on the target with great force. Its main use is to trap the target where they are. Power: Mid
Spells that need the aid of a nano
Antonio is capable of using hand shadow puppets that require two hands, but these ones are trickier to pull off as he doesn’t have a free hand to slash them. The reason why he can use a nano for these is because they recognize his bio-signature and match it for a brief second. These spells all have the common weakness of Antonio can’t perform these spells without the aid of a nano since they require two hands, as well as being extremely draining.The Buck Freak – Antonio creates a deer hand shadow that charges straight ahead and rams into whatever is front of it. The main weakness of this spell is that the deer shadow can only move straight ahead and disappears once it runs into something. The main use of this spell is a direct attack. Power: Mid
Fierce Wolf – Antonio creates a wolf hand shadow using two hands this time. This wolf is stronger than his one-handed version, but he can only create one now. This one can make contact with light, but he loses control of the wolf when it touches sunlight, meaning he can only use it indoors. This wolf also lasts shorter amounts of time. Power: Mid
Changes from Generation One RP:
• Antonio (and his siblings) last name has been changed from Hoshi to Starr
• Antonio is no longer dead
• Antonio is no longer an EVO since it felt kind of random and no longer uses metal for his power. He now has his shadow-based magic and is more stealth orientated rather than brute force
• Nothing about a split personality anymore
• His backstory was altered heavily to seem more tragic and cohesive. Some details changed include: him being sent to a relative’s residence instead of a juvenile facility after he tried killing Zane (the ages were also increased for both characters when it happened), Maria’s name now is Rachell, Antonio becoming insane is because of grief and anger instead of him just always being that way, he doesn’t want to kill Zane anymore
• He doesn’t begin the RP in the service of Demongo. Will that always be the case, however?
Kaiser- Posts : 1688
Join date : 2013-09-07
Location : Aionios
Amy Starr
Name: Amy Starr
Alias: Ami(rin) Hoshi
Age: 14
Appearance:
Race/Species: Human
Origins: Magic (Runes)
Allegiance: Good
Nanos: Doesn't use any
Strengths:
1. Music – Amy is really talented when it comes to playing guitar and singing. It’s her dream to be able to inspire people with her music so she worked endlessly to be proficient.
2. Motivated – On that note, Amy is a really driven person overall. She never gives up on anything, will never approach something with low effort, and generally doesn’t like people that lack ambition or drive. She only ever gives one hundred percent in anything she does.
3. Compassionate – Amy is very kind and empathetic. She’ll always give someone an ear and try to help them if she can. Also, despite getting annoyed easily, she always tries to find the good in people, never outright hating someone even if they prove to be despicable.
Weaknesses:
1. Impatient – Amy’s the kind of person to not really think about what comes next and quickly does something. She rarely ever considers the consequences of her actions, which usually gets her into tough situations such as being homeless and not knowing what to do next. This usually ends up making her flustered and confused. The only real time she can stand still is when she’s practicing singing or guitar.
2. Uncreative – While she is talented mechanically when it comes to music, the creative process is extremely hard for Amy. She is really bad when it comes to both composing songs and writing lyrics for them. This also extends into other real-world situations such as combat. She isn’t really good at adapting if things don’t go her way and she isn’t really able to come up with a plan that goes beyond “move straight ahead!”
3. Easily Irritable – While she is kind and doesn’t try to hate anyone she just met; Amy isn’t a perfect saint. She gets annoyed fairly easily and it causes her to sometimes rub people the wrong way, especially when she says things that come from the top of her head.
Likes: Music is Amy’s salvation and what she considers the main source of her happiness. She thinks anyone that loves music with all their heart can’t possibly be evil. Snow is something that always soothes Amy, as well as helps her forget the storm that destroyed her original home since the weather is far from what it was like. She also likes most animals (especially dogs), wishing she could own pets of her own.
Dislikes: One of the few animals she dislikes are cats. It’s something even Amy doesn’t really get either; they just don’t click. She goes out of her way to avoid them. She hates high humidity weather because it reminds her of the tsunami that hit her original home, which brought out a lot of hardship for her parents that she wants to repay them for enduring. The thing she hates most though are people who lack ambition. This is different from people that don’t know what to do next, as she understands how they feel. What she doesn’t like are people who know they don’t have anything next and aren’t trying to find their purpose. She thinks its incredibly disrespectful to the people that tried helping them find a goal to work towards and this is one of the few things that will make her not hold back her true feelings for.
Personality:
Amy is a kind girl at heart. She loves music with everything she has and she always keeps that in mind whenever she does something. She always has a sparkle in her eyes whenever she talks about music, wanting people to understand how wonderful it can be and how it can help them whenever they need it most. However, this also has a drawback: there is a side of her that isn’t really patient. She won’t rush people to hurry up or anything, but she is prone to doing things before getting all the details or doing things before having thought everything out.
She also has a playful side to her as well. When she gets close to someone, she drops her guard and generally speaks her mind, not really considering if what she says is “becoming of an idol.” This can sometimes lead to trouble, with Amy accidently saying things she probably shouldn’t and not realizing what the problem is.
Amy’s a daddy’s girl at heart. Whenever she’s down or needs help, she always thinks about her dad and what he would do. There were stories from his past that always intrigued her, such as being a renowned swordsman, and those serve as the basis for her own image of her father. She treasures the stones that her dad gave her before she left home, believing that they were things he used in his journey when he was younger. Her reverence of her dad is extremely obvious and something to easily tease Amy about. She gets incredibly defensive when someone accuses her of loving her dad too much and isn’t sure of how to respond when things go on too long.
A habit of hers is that she gives everyone that she cares deeply about nicknames. Most of them are odd and their reasoning for them aren’t easily apparent, but for some reason Amy is always confused when someone doesn’t get the nickname she gives them. She gets annoyed easily, but she only ever shows that side to people she’s close with. Because she always tries to put on a smile and not show off her bad side, some people get the wrong idea about Amy and assume she’s “fake” or only acting like a goody two-shoes, which brings her down a lot since she sincerely only does it because she doesn’t want to put others down. She’s really hard on herself in general, always being the first person to blame her or her lack of talent/ability instead of other factors if she fails something or if things turn out for the worst.
History:
Amy is the third and last child of Scarlet and Ryusei Starr, as well as their only daughter. Unlike her two brothers, she never hated either of her siblings as she wasn’t even born yet when Antonio left and she has barely any memories of Zane as she was a baby when he was separated from the rest of his family. It’s for that reason that she doesn’t have any real attachment to her brothers; they were never really part of her life and as far as she knows they’re both dead. A tsunami destroyed her old home, but luckily both of her parents were able to keep baby Amy safe, albeit they were separated from Zane and presumed he was gone.
Things weren’t easy in Amy’s life either. Her family moved constantly trying to find stable income and support their remaining daughter. This made her very depressed, due to blaming herself for being a burden on her struggling parents. She didn’t feel like she excelled in anything and a four-year-old was obviously too young to work anywhere. So in Amy’s mind, she felt like she was the reason everything was going wrong with her family. She wanted to help but couldn’t do a thing, so she continued beating herself over it. Her fate would change, however.
One day, when she was walking downtown with her father, Amy came across a TV program that opened her eyes forever. It was a preview for a documentary series about a certain idol group and their rise to the top. Hearing them talk about how music saved their lives and gave them a purpose as well as their songs, it made Amy cry. It inspired her to try hard in life as well and to want to be the same as them. She wanted to become someone that others could look up to when they reached rock bottom like she did. She was able to find her smile again and decided from then on that she couldn’t show others her sadness. It’s because of this resolve that she gets annoyed easily though, as there are moments when her repressed sadness or anger leaks out. It was only the start of the long road. She saved as much money as she could and with some assistance from her parents, was eventually able to buy a guitar where she could learn and practice when she was ten years old. She continuously trained both her mechanical skills as well as her singing so that she could become an idol. She researched endlessly about other groups and individuals so she could shine on her own.
Eventually, when she turned fourteen, Amy decided to move to the city to grab her chance and seize it. Although they tried convincing her to not leave, Amy’s parents eventually relented and supported her decision. Giving her three mysterious stones as a good luck charm, they sent Amy off to the outside world believing in her.
Of course, the one thing Amy did not account for was how she was going to afford living expenses now that she left home. Without a plan in mind though, she charged forward and is ready to make a name for herself now.
Inventory:
Changes from Generation One RP:
• Amy (and her siblings) last name changed from Hoshi to Starr
• Amy has been aged down to be 14 years old
• Her parents are still alive! They were separated from Zane and they thought he died, but Ryusei and Scarlet were able to raise little Amy to the best of their ability
• Amy’s magic is now based on runes instead of learning it from books
• She is proficient in guitar now instead of bass and uses it as a weapon alongside her runes
• She leaves home to become an idol now instead of because Zane finding her
Alias: Ami(rin) Hoshi
Age: 14
Appearance:
- :
Race/Species: Human
Origins: Magic (Runes)
Allegiance: Good
Nanos: Doesn't use any
Strengths:
1. Music – Amy is really talented when it comes to playing guitar and singing. It’s her dream to be able to inspire people with her music so she worked endlessly to be proficient.
2. Motivated – On that note, Amy is a really driven person overall. She never gives up on anything, will never approach something with low effort, and generally doesn’t like people that lack ambition or drive. She only ever gives one hundred percent in anything she does.
3. Compassionate – Amy is very kind and empathetic. She’ll always give someone an ear and try to help them if she can. Also, despite getting annoyed easily, she always tries to find the good in people, never outright hating someone even if they prove to be despicable.
Weaknesses:
1. Impatient – Amy’s the kind of person to not really think about what comes next and quickly does something. She rarely ever considers the consequences of her actions, which usually gets her into tough situations such as being homeless and not knowing what to do next. This usually ends up making her flustered and confused. The only real time she can stand still is when she’s practicing singing or guitar.
2. Uncreative – While she is talented mechanically when it comes to music, the creative process is extremely hard for Amy. She is really bad when it comes to both composing songs and writing lyrics for them. This also extends into other real-world situations such as combat. She isn’t really good at adapting if things don’t go her way and she isn’t really able to come up with a plan that goes beyond “move straight ahead!”
3. Easily Irritable – While she is kind and doesn’t try to hate anyone she just met; Amy isn’t a perfect saint. She gets annoyed fairly easily and it causes her to sometimes rub people the wrong way, especially when she says things that come from the top of her head.
Likes: Music is Amy’s salvation and what she considers the main source of her happiness. She thinks anyone that loves music with all their heart can’t possibly be evil. Snow is something that always soothes Amy, as well as helps her forget the storm that destroyed her original home since the weather is far from what it was like. She also likes most animals (especially dogs), wishing she could own pets of her own.
Dislikes: One of the few animals she dislikes are cats. It’s something even Amy doesn’t really get either; they just don’t click. She goes out of her way to avoid them. She hates high humidity weather because it reminds her of the tsunami that hit her original home, which brought out a lot of hardship for her parents that she wants to repay them for enduring. The thing she hates most though are people who lack ambition. This is different from people that don’t know what to do next, as she understands how they feel. What she doesn’t like are people who know they don’t have anything next and aren’t trying to find their purpose. She thinks its incredibly disrespectful to the people that tried helping them find a goal to work towards and this is one of the few things that will make her not hold back her true feelings for.
Personality:
Amy is a kind girl at heart. She loves music with everything she has and she always keeps that in mind whenever she does something. She always has a sparkle in her eyes whenever she talks about music, wanting people to understand how wonderful it can be and how it can help them whenever they need it most. However, this also has a drawback: there is a side of her that isn’t really patient. She won’t rush people to hurry up or anything, but she is prone to doing things before getting all the details or doing things before having thought everything out.
She also has a playful side to her as well. When she gets close to someone, she drops her guard and generally speaks her mind, not really considering if what she says is “becoming of an idol.” This can sometimes lead to trouble, with Amy accidently saying things she probably shouldn’t and not realizing what the problem is.
Amy’s a daddy’s girl at heart. Whenever she’s down or needs help, she always thinks about her dad and what he would do. There were stories from his past that always intrigued her, such as being a renowned swordsman, and those serve as the basis for her own image of her father. She treasures the stones that her dad gave her before she left home, believing that they were things he used in his journey when he was younger. Her reverence of her dad is extremely obvious and something to easily tease Amy about. She gets incredibly defensive when someone accuses her of loving her dad too much and isn’t sure of how to respond when things go on too long.
A habit of hers is that she gives everyone that she cares deeply about nicknames. Most of them are odd and their reasoning for them aren’t easily apparent, but for some reason Amy is always confused when someone doesn’t get the nickname she gives them. She gets annoyed easily, but she only ever shows that side to people she’s close with. Because she always tries to put on a smile and not show off her bad side, some people get the wrong idea about Amy and assume she’s “fake” or only acting like a goody two-shoes, which brings her down a lot since she sincerely only does it because she doesn’t want to put others down. She’s really hard on herself in general, always being the first person to blame her or her lack of talent/ability instead of other factors if she fails something or if things turn out for the worst.
History:
Amy is the third and last child of Scarlet and Ryusei Starr, as well as their only daughter. Unlike her two brothers, she never hated either of her siblings as she wasn’t even born yet when Antonio left and she has barely any memories of Zane as she was a baby when he was separated from the rest of his family. It’s for that reason that she doesn’t have any real attachment to her brothers; they were never really part of her life and as far as she knows they’re both dead. A tsunami destroyed her old home, but luckily both of her parents were able to keep baby Amy safe, albeit they were separated from Zane and presumed he was gone.
Things weren’t easy in Amy’s life either. Her family moved constantly trying to find stable income and support their remaining daughter. This made her very depressed, due to blaming herself for being a burden on her struggling parents. She didn’t feel like she excelled in anything and a four-year-old was obviously too young to work anywhere. So in Amy’s mind, she felt like she was the reason everything was going wrong with her family. She wanted to help but couldn’t do a thing, so she continued beating herself over it. Her fate would change, however.
One day, when she was walking downtown with her father, Amy came across a TV program that opened her eyes forever. It was a preview for a documentary series about a certain idol group and their rise to the top. Hearing them talk about how music saved their lives and gave them a purpose as well as their songs, it made Amy cry. It inspired her to try hard in life as well and to want to be the same as them. She wanted to become someone that others could look up to when they reached rock bottom like she did. She was able to find her smile again and decided from then on that she couldn’t show others her sadness. It’s because of this resolve that she gets annoyed easily though, as there are moments when her repressed sadness or anger leaks out. It was only the start of the long road. She saved as much money as she could and with some assistance from her parents, was eventually able to buy a guitar where she could learn and practice when she was ten years old. She continuously trained both her mechanical skills as well as her singing so that she could become an idol. She researched endlessly about other groups and individuals so she could shine on her own.
Eventually, when she turned fourteen, Amy decided to move to the city to grab her chance and seize it. Although they tried convincing her to not leave, Amy’s parents eventually relented and supported her decision. Giving her three mysterious stones as a good luck charm, they sent Amy off to the outside world believing in her.
Of course, the one thing Amy did not account for was how she was going to afford living expenses now that she left home. Without a plan in mind though, she charged forward and is ready to make a name for herself now.
Inventory:
- Her Runes' power also here:
- 1. Runes
Tempest (Nicknamed - Lay)
• Class – Summoning
• Grade – Special
• Power – Summons a dog familiar that has control over the winds.
Gust
• Class – Elemental
• Grade – Silver
• Power – Creates a wind blast
Bolt
• Class – Elemental
• Grade – Silver
• Power – Creates a lightning bolt attack
2. Guitar – Snapper; Has three slots to put rune stones in.
3. Guitar case
4. Nanocom
Changes from Generation One RP:
• Amy (and her siblings) last name changed from Hoshi to Starr
• Amy has been aged down to be 14 years old
• Her parents are still alive! They were separated from Zane and they thought he died, but Ryusei and Scarlet were able to raise little Amy to the best of their ability
• Amy’s magic is now based on runes instead of learning it from books
• She is proficient in guitar now instead of bass and uses it as a weapon alongside her runes
• She leaves home to become an idol now instead of because Zane finding her
Kaiser- Posts : 1688
Join date : 2013-09-07
Location : Aionios
Re: Coordinator OC Bios
Name: Sarah Batida
Age: 19
Ethnicity: 1/4th Austrian, 1/4 Brazilian and half Romanian
Race Human
Allegiance: Neutral Good
Origins: Human
Powers: N/A
Nanos: Can use, but doesn't have any yet.
Appearance: Sarah has deep purple eyes with long curly locks of golden hair. She normally wears boots with jeans and a top, but her normal idol clothes are skirts and dresses.
Strengths: Her voice is highly trained and she can sing well. She loves to mentor young idols and gives out good advice. She has a natural talent for dance with experience in ballet.
Weaknesses: Terrible with technology and has a habit of accidentally destroying it. She had a tendency of getting worked up when excited to the point of being sick and she can be rather forgetful.
Personality: Sarah is rather forgetful, but that doesn't stop her from being a peppy and bubbly person. She has a nasty habit of chewing her nails when nervous and more so when she gets really excited. Under the surface, Sarah is a sensitive girl, who just wants people to get to know her for who she is. She has an unusual fear of pigs, thought she has never meet a pig in her life. When it comes to her work, she stops being peppy, becoming serious. Other situations can bring out this seriousness as well. When it comes to love, she isn't much of a romantic unlike other girl like her. She thinks that the time will come on its own and its nothing to over think.
History: Sarah was born out in Citysville and at the age of fourteen was found by a talent scout by Record Productions. She rose through the ranks, just as fast as Mallory would. Her personality created a large fan base for her, but this prevented her from really getting to know people and having friends outside RP. At the current time, Sarah is off holding charity concerts for the war effort, but is wanting to come back to Townsville and meet up with her fellow idols and maybe compete against them. She would also like to help train some of the new idols as well. While she was younger, she took ballet.
Changes from gen 1
Mainly just a name change to be less referency to something else.
Age: 19
Ethnicity: 1/4th Austrian, 1/4 Brazilian and half Romanian
Race Human
Allegiance: Neutral Good
Origins: Human
Powers: N/A
Nanos: Can use, but doesn't have any yet.
Appearance: Sarah has deep purple eyes with long curly locks of golden hair. She normally wears boots with jeans and a top, but her normal idol clothes are skirts and dresses.
Strengths: Her voice is highly trained and she can sing well. She loves to mentor young idols and gives out good advice. She has a natural talent for dance with experience in ballet.
Weaknesses: Terrible with technology and has a habit of accidentally destroying it. She had a tendency of getting worked up when excited to the point of being sick and she can be rather forgetful.
Personality: Sarah is rather forgetful, but that doesn't stop her from being a peppy and bubbly person. She has a nasty habit of chewing her nails when nervous and more so when she gets really excited. Under the surface, Sarah is a sensitive girl, who just wants people to get to know her for who she is. She has an unusual fear of pigs, thought she has never meet a pig in her life. When it comes to her work, she stops being peppy, becoming serious. Other situations can bring out this seriousness as well. When it comes to love, she isn't much of a romantic unlike other girl like her. She thinks that the time will come on its own and its nothing to over think.
History: Sarah was born out in Citysville and at the age of fourteen was found by a talent scout by Record Productions. She rose through the ranks, just as fast as Mallory would. Her personality created a large fan base for her, but this prevented her from really getting to know people and having friends outside RP. At the current time, Sarah is off holding charity concerts for the war effort, but is wanting to come back to Townsville and meet up with her fellow idols and maybe compete against them. She would also like to help train some of the new idols as well. While she was younger, she took ballet.
Changes from gen 1
Mainly just a name change to be less referency to something else.
zerowing21- Posts : 7958
Join date : 2013-06-15
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